Mostly negative (39 ratings)
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The Tomb Raider Experience Seattle: Enter the Temple of Fire is not an escape room but a truly unique entertainment experience, where daring adventurers will join Lara Croft on her exploration of a mysterious temple that has emerged from a volcano and help her protect the dangerous artifact hidden within its ancient walls. Journey beneath a rumbling Chilean volcano, explore an ancient temple, find clues, and solve puzzles, all while being hunted by Natla Technologies. But beware: something even more dangerous than evil scientists might dwell in those forgotten halls — something huge, fiery… and hungry. The Tomb Raider Experience Seattle: Enter the Temple of Fire is an official TOMB RAIDER experience that will feature extraordinary landscapes, heart-thumping adventures, challenging puzzles, and live actors all working together to bring the TOMB RAIDER world to life. The Tomb Raider™ games have long established themselves as a premier source of entertainment for fans interested in solving puzzles and discovering secrets long-lost to modern civilizations, so a live-action, hands-on experience was the natural extension of that experience. Starting in the fourth quarter of 2024, visitors can join the action along Seattle’s waterfront, close to Pike Place Market. As an official TOMB RAIDER experience, The Tomb Raider Experience Seattle: Enter the Temple of Fire invites families and friends to become part of the action and be immersed in the thrilling world of TOMB RAIDER. It’s perfect for both action-lovers and puzzle-solvers, combining the best of both to whisk visitors away on the adventure of a lifetime!
12 escape rooms
Yes, it is an experience. I wouldn’t tag it as an escape room. Almost every “puzzle” is sequencing. Some puzzles have you do the same thing over and over till the group in front of you moves to the next room. Because of this, there is not much reasoning behind your actions. In one room, we literally just stood there waiting after solving all the puzzles. Two of the rooms don’t even have puzzles in them. Also, it’s hard to follow the narrative. To top it, it’s $24 for an end of room picture.
10 escape rooms
It was certainly more of an experience than an escape room, but it was still fun. The puzzles weren't hard and a couple rooms we had to wait for the people in front of us to finish before we could move on.
18 escape rooms
Much like what everyone else is saying, it's more of an experience than an escape room. We went with 7 and had no additional people. I think 6 would be perfect, but then you run the risk of randos joining. There were a number of teamwork puzzles, mainly in the last room that were neat that that was the case. We got stuck on a gem puzzle and they just opened the door to the next room when the time was up. No hints, they just skipped a puzzle and opened the door. I'd rather lose (or get hints) than skip the puzzle; why is it even there if you don't have to solve it? Our "Alex" had a tablet and was in charge of things (employee), so solving the actual puzzles didn't create a chain reaction to open the door, he was the one doing it. 7/7 didn't think this escape room was something to recommend. Production value high. Other Hourglass Escape rooms are great.
7 escape rooms
I enjoyed the puzzles, but not so much the format. It really is more of an “experience” than an escape room. There are many moments where it feels like you’re in an unskippable cutscene, just listening to recordings and watching screens. The rooms force you through at a set pace regardless of how fast you solve the puzzles (and even if you don’t solve the puzzle) so there’s no way to not escape. I agree with other reviewers that some of the puzzles didn’t have enough feedback to tell if they’d been completed. Regardless, it’s a fun experience (especially for this with no or minimal escape room experience experience)… just don’t expect a traditional escape room. And do expect to be paired with strangers unless you want to pay for all 10 ticket slots.
666 escape rooms
This is an experience with escape room type puzzles. Similar to the Vegas Saw, Blair Witch and IT attractions. They push you from room to room whether you’re done or not. There is a guide with you the entire experience.
1 escape room
For all its focus on production values, they don’t add much to the experience and in some cases are actively disruptive. The puzzles themselves didn’t offer enough “you got it right / wrong” feedback. Definitely not worth the $70 price of admission.
17 escape rooms
Went with a group of 4 and had 4 more random people added to our group. One of them was a child who had done the room before and pretty much ruined the experience. The rooms are time gated so if you end up solving the puzzles to fast your left standing around or if your too slow they force you into the next room even if you’re in the middle of solving a puzzle. While there is space for 8 people there are not enough puzzles that really let you have fun with this. Pretty disappointing when compared to their Evil Dead room.
14 escape rooms
We were so excited for this room, we've done all the other ones from Hourglass so we had high expectations. Sadly did not really meet them, on the plus side our game master was really nice! At certain points we weren't even sure we were solving anything and then something would open which was confusing. The beginning puzzles are really fun but it did go downhill from there. We didn't know we'd be put with another group and I think that really took some of the joy out of it as we had different styles? of how we approach escape rooms. I think it being called an "experience" is really apt, it's not as detailed as their other rooms and is probably more for the novelty of it than anything. I do highly recommend all of their other rooms, especially the mystery at innsmouth, one of the most intricate and well done rooms we've ever seen!
204 escape rooms
This is a constant flow experience, so you get 15 minutes per room before moving on so the next group fills in the room behind you. You also get others added to your smaller group, so that there are up to 10 people in each group. The set is immersive and high tech and the puzzles are well designed. It would have been great to have more puzzles, but for those without escape room experiences and expectations I think they could have a good time and work with the puzzles that are there.
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