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The Lost Ship is a sequel to our original game, The Pirate’s Booty, that transports you to Cape Cod Treasure Hunter’s temporary excavation hut on an island. The shipwrecked Whydah is resting right outside our door, and we need your help to find the Captain’s lost treasure chest on the pirate shipwreck! With a brand new set and puzzle design, it’s time to come back and finish what you started when you found the treasure map! Your are brought on to help the tour guide find Captain Black Sam Bellamy’s lost treasure chest! Located in our original location (112 Blackstone St) that is over 1000 Sq Ft, this adventure takes you through multiple exciting spaces with a wide variety of puzzling!
All ratings (80)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
123 escape rooms
Fun room (70 minutes, not a 60 minute room like it shows here) and really good GM here today. One item was not quite working and she fixed it right away. Only one puzzle we didn’t figure out but we still solved the room. A unique hint system, although we didn't use it the GM showed us how it works after we finished.
87 escape rooms
awesome room! linear puzzles, but a great flow. interesting puzzles, fun set! Love all the rooms at room escapers and have had the best GMs every time! Mitch was awesome!
497 escape rooms
An entertaining room with a very surprising beginning. Pirates and skeletons and treasure, oh my. Mostly mechanical puzzles (locks, codes, and keys) with a couple of higher-tech moments. We had a good time. Recommended as long as your expectations of being wowed by technical wizardry are limited.
Excellent GM and an innovative hint system where you buy “message in a bottle” hints from a pirate ghost.
No
Medium
Mechanical
4
Not scary
There are a lot of skeletons, but no jump scares or gore.
13
No
No
Not at all
Mostly accessible. One area at the end of the game has a floor covered in rubber chips. Several sections require physically moving large objects to reveal hidden areas.
Yes
Limited
107 escape rooms
So much fun! We loved the timing signal (much better than a running countdown clock on the wall). You definitely need to break a few conventional rules to move the game along… so we didn’t enjoy having to use a clue to be told to break a standard rule (would be better to find a clue in a toolbox that nudges you into bending the conventional game play). Most of the logic is easy to follow and we really enjoyed our time here!
Not scary
57 escape rooms
It’s been weeks since I played this game and I’m still not sure how I feel about it. The experience was fun for the most part. There were some really strong aspects, and some really weak ones too. Unlike any other escape room I’ve played, for better or for worse. Multiple times through this game, you’re gonna break standard escape room rules. If you find the right group of people and go in with zero expectations, you’ll enjoy yourself.
Set was fine. Most rooms still looked like just rooms, but the set isn’t really the point of this game.
Yes
Unlike any other room I’ve played, for better or for worse.
It’s a pirate game. That’s it.
Medium
Mechanical
3
Not scary
10
No
No
Not at all
Yes
Limited
Much better to just take public transit.
59 escape rooms
This is one of those rooms where it’s too dark for no reason and it takes away from the fun IMO. Puzzles were good.
13 escape rooms
This room has many “codes” that are much more immersive than plain locks, and there’s bonus treasure hidden in creative places for extra points. The puzzles are intermediate difficulty, but there’s quite a few of them, so it’ll be challenging for smaller groups.
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“[Game] was fun, funny, and kept us busy until the very end. Puzzle hard or you’ll walk the plank.“