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The British Institute of Archaeology, London, 1908: The disappearance of an esteemed Egyptologist prompts a Police investigation into the unknown. Explore cryptic locations, examine fantastic gadgets and uncover an otherworldly discovery which blurs the line between reality and illusion. Designed from the ground up for the unique capabilities of virtual reality, players can inhabit the spine-tingling world of The Room and interact with its strange contraptions in this compelling new chapter.
114 escape rooms
The Room series is a fantastic group of puzzle games with stunning visuals and their entry into VR is no exception. However, the VR entry is far more limited than the rest of the series. Not limited like the first game to just puzzle boxes, but more so in options. Instead of free movement, the game has a small amount of pre-determined locations for the player to teleport to. This limits the games options while also making it easier given all puzzles must be in these limited positions. The controls are reasonable, though could have been better. Though overall for the studios first VR only game it was a great entry. Would love to see another edition to The Room series games with a freer movement VR game with more complicated puzzles. This is a world I would gladly spend hours exploring in VR.
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