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You are an intern exploring an underground NASA bunker/laboratory abandoned by one Doctor Ally Ean, who’s been missing for several weeks. Find out what she was researching, and try to take control of the lab for yourself! One problem - you’ll need to turn off the radiation lamp before the mutations start to affect you. If you’re really a human and not an alien, you should be able to solve the clues in 1 hour.
2 escape rooms
I am so impressed by the concept of an escape room in a dorm room. Tyler did a fantastic job of creating an immersive experience in tight quarters. He was also a great GM, giving us helpful nudges along the way. The room was really fun, though there is a lot of information to filter through. I also enjoyed the creativity in the story and all the props and materials. Really well done!
362 escape rooms
This room was so surprising. To show what could be done with just the space you’re given and the desire to create. I think it’s tough to create new experiences from scratch and to do so within the confines of a dorm room is just amazing. It reminds me of Iron Man in the best of ways “(He) was able to build this in a cave! With a box of scraps!”
296 escape rooms
This was such a well-designed room! From the narrative to the set design (all done in a dorm room, mind you!), this was such a creative and entertaining adventure to experience. A great balance of prop usage, immersion, and puzzling, I found this to be a cute, captivating experience from start to finish. Great job, Tyler!
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