The Compromise [Indoor/Outdoor]The Compromise [Indoor/Outdoor]The Compromise [Indoor/Outdoor]The Compromise [Indoor/Outdoor]The Compromise [Indoor/Outdoor]The Compromise [Indoor/Outdoor]The Compromise [Indoor/Outdoor]The Compromise [Indoor/Outdoor]The Compromise [Indoor/Outdoor]The Compromise [Indoor/Outdoor]
The Compromise [Indoor/Outdoor]The Compromise [Indoor/Outdoor]The Compromise [Indoor/Outdoor]The Compromise [Indoor/Outdoor]The Compromise [Indoor/Outdoor]The Compromise [Indoor/Outdoor]The Compromise [Indoor/Outdoor]The Compromise [Indoor/Outdoor]The Compromise [Indoor/Outdoor]The Compromise [Indoor/Outdoor]
1/10

The Compromise [Indoor/Outdoor]

Deniable Activity

  • Escape room
  • Pop up

Mark as done to rate

Permanently Closed - When a number of BLACKLINE agents begin to disappear, you and your novice team are activated as outside analysts to help identify a suspected leak in the organization. As the situation escalates, resources are stretched thin and your team is pulled into situations you've never trained for. Operating out of a clandestine Black Site, intelligence officers and your handler will do their best to get you up to speed on weapons skills and tradecraft. From there, your team will depart on missions to conduct surveillance, execute covert entry and searches, analyze intelligence, meet with assets, service dead drops, escape detection, and ultimately attempt an armed rescue against an enemy force.

  • 1-8
  • 300 mins
  • Hard