
VeryGoodCompany
109 escape rooms
Was told this was a game with no locks, but it had two locks. At least 75% of the tech didn’t work properly. One puzzle was just wrong, I even helped them change the combination afterward so it would be right. Screws, nails, and exposed wiring just sticking out everywhere. Scraped my arm on some screws sticking out of a door that you can’t see because it’s dark. Apparently two things were “red herrings”. I personally hate red herrings, but they more seemed like something electronic that was supposed to work, but didn’t, so they left it in there and called it a red herring. Great potential in the story and game, just very poorly executed.






