Spellbound

Spellbound

Mostly positive (7 ratings)

  • Escape room
  • IRL

Mark as done to rate

Welcome to Eldergrove Academy, a hidden school nestled deep in the enchanted woods. Every decade, the ancient protective wards surrounding the academy begin to weaken — and only the most gifted students are chosen to restore them through a rite known as the Spellbinding. You and your team have been handpicked to face this year’s Spellbound Trial — a series of magical puzzles, enchanted artifacts, and classroom mysteries left behind by powerful spellcasters. The clock is ticking. If you fail to rebind the protective magic in time, the academy will be exposed to dark forces long banished. Unlock the secrets of the arcane, channel your inner sorcerer, and prove yourselves worthy. The future of Eldergrove rests in your hands.

  • 2-10
  • 60 mins
  • Not scary

Ratings

All ratings (7)

Mostly positive

Reviews

@menglert
menglert

24 escape rooms

Solid room! Not super high tech, but still had some really good puzzles. My jaw was never on the floor, but still super satisfying to solve!

Gameplay
Atmosphere
Customer service
Particularly interesting or different

No

Story
Difficulty

Medium

Game tech

Mechanical

Ideal number of players

4

Scary

Not scary

Minimum age

8

Was anything broken?

No

Live actors

No

Physically active

Not at all

Some leaning down for locks closer to the floor but that's it

Accessibility

A little bit dark. A few puzzles were color dependent. But otherwise very accessible.

Easy to find location

Yes

Parking

Easy

Dec 27, 2025

S

Susan1430

61 escape rooms

This is my favorite room currently at this location. We played as a pair and escaped with plenty of time with no hints used. We liked the puzzles and felt there was a good variety and flow. Many traditional locks but also some tech -- nothing innovative, but still effective. My only real negatives are cosmetic: I wish the space was more immersive, and some of the puzzles could be reskinned to help carry the theme. The rooms at Escape Time do have a diy vibe (which makes sense because iirc they are designed and built in-house) but this room checked all the boxes: good flow, fun puzzles, and everything worked correctly. I'm sorry I don't remember our game master's name, but she was friendly and I loved her enthusiasm for escape rooms.

Gameplay

Good flow and puzzle variety.

Atmosphere

The set wasn't spectacular, but it got the job done. I do wish the lighting was a bit brighter: I get that it's meant to be atmospheric and it wasn't prohibitively dim by any means, but our middle aged eyes don't work as well as they used to!

Customer service
Story

You're solving challenges to reinforce the wards of a magic school. It's fine as a theme and provides a bit of a wrapper for the puzzles, but there's no discovery or story advancement along the way.

Difficulty

Medium

We cruised through this one but I think that was mostly due to experience + good room flow, and not because the puzzles were easy.

Game tech

Mechanical

Mostly mechanical locks with some tech elements.

Ideal number of players

3

We think most rooms are best at 3 (or 2) unless they're specifically designed for large groups with lots of parallel puzzling. This is a linear room.

Scary

Not scary

Minimum age

13

Was anything broken?

No

Live actors

No

Physically active

Not at all

Easy to find location

Yes

Parking

Easy

Free parking lot with plenty of space.

Dec 24, 2025

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