
theescapefamily
61 escape rooms
Anarchy was such a fun room and honestly a perfect switch-up after playing Zoe Reborn right before it. Zoe feels more like a full horror/haunt experience, while Anarchy brings you back into a more traditional escape room style where you’re immediately immersed in the storyline. The goal is simple: survive the night and keep the purgers from getting to you, and if you’re a fan of The Purge movies, you’re going to love this one. The details were spot on, from the sirens to the overall design, and it really felt like you were in that world from the moment the game started. One thing other reviewers mention is the “rage” aspect of the room, where you may have to break something as part of the experience. The staff is very clear about what is and is not okay to break, and they remind you that if you’re ever unsure, you can “call your neighbor,” which is also the hint system and part of what makes the room fun. Anarchy is their smallest room, but that honestly didn’t take away from the experience at all. Small doesn’t mean boring, and this room still felt exciting, immersive, and really well put together. It was hands-on and included a live actor, but it wasn’t as intense as Zoe, so it felt like a good balance, especially after doing extreme mode earlier in the night. We did have a delay before starting because the group before us accidentally broke something they weren’t supposed to, and the owner had to come and fix it. We were scheduled to start at 10 p.m. but ended up starting closer to 11 p.m. At first, they told us it would be about 30 minutes, and it eventually turned into an hour, but it honestly didn’t feel like a big deal because the staff handled it so well. We had just finished Zoe, so we were already on a high and didn’t mind having time to cool down and reset. What really made the delay feel easy was that we got to talk with several employees, one of the owners, and even other groups who were there. Everyone was friendly and genuinely fun to talk to, so it ended up feeling more like part of the night instead of just waiting around awkwardly. Once we got into the room, the experience was a lot of fun. There was one small tech issue, but nothing that ruined the game. If anything, it just took us a minute to figure out what was/should be happening and then everything clicked. The puzzles were solid, the clues were helpful, and the neighbor communication throughout the game was actually great and added to the storyline. We also liked that the staff mentioned each game master has their own soundtrack, so the room can feel a little different depending on who you get. We had a different game master than Zoe, and it was cool seeing that change in style. Overall, Anarchy was a great time and definitely a room we would play again. For our group, three people felt like the perfect number for it.




