
mu
1209 escape rooms
Wherehouse and Junkyard are adjacent rooms that can be played separately, competitively with 2 teams, or back-to-back as a 2+ hour combined experience. Junkyard was an old-school escape room with a mix of some really cool puzzle and others that felt very "guess what the designer was thinking." Certain logical leaps could easily become satisfying ahas with improved cluing, rather than overly relying on additional hints as the game is currently structured. For enthusiasts with some time and patience, though, Wherehouse/ Junkyard have enough fun bits to be worth playing. Just don't be afraid to push that hint button, or try the seemingly random input method that might just be the intended approach. To note: it's possible to open up the room into Junkyard before you've completed all of Wherehouse. The two rooms function fully independently, so if you do this (like we unknowingly did) then I'd recommend trying to progress in both rooms in parallel. The owners/GMs were delightful and incredibly helpful in responsive in guiding us through some of the more tangly bits in this one.
