i
iEscaped
59 escape rooms
This room felt like it was entirely designed around a prop in the final room. Because of that, nothing felt cohesive. Our team has done more than 50 rooms together, and we’ve gotten out of just about every room in the time provided. This room’s “clues” for puzzles, however, were so ambiguous they weren’t helpful. Some props that were clues needed to be glued down, some needed to be more obvious so we didn’t feel like we were accidentally breaking something. Most escape rooms also tell you things aren’t above your head or below your knees, but this one literally had locks I had to lay on the ground to complete. If this was the first room built at this place, I could maybe look past some of the errors. But it’s not. We’ve played most of the others, but this one was by far the most frustrating. I hate to do this to a local business, but honestly unless some major edits are made to this room, my advice would be to save your money.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Hard
It’s not a hard room in the grand scheme of escape rooms. The poor design emphasized the difficulty in the rest of the room.
Game tech
Mechanical
Scary
Not scary
Was anything broken?
Yes
Live actors
No
Accessibility
There were some locks where you basically have to lay on the ground.



