About Last Night... [Immersive Experience]About Last Night... [Immersive Experience]About Last Night... [Immersive Experience]About Last Night... [Immersive Experience]About Last Night... [Immersive Experience]About Last Night... [Immersive Experience]About Last Night... [Immersive Experience]About Last Night... [Immersive Experience]About Last Night... [Immersive Experience]About Last Night... [Immersive Experience]
1/10

Instantly book on Morty

About Last Night... [Immersive Experience]

Mixed (14 ratings)

  • Escape room
  • Other
  • Pop up

Mark as done to rate

Part escape room, part immersive theater, part social strategy game. Wake in the aftermath of a tech CEO's underground party. Marcus is dead. Your memories have been extracted. Recover them, piece together what happened, and decide which version of the truth becomes the official story... Each night plays differently based on how the group chooses to engage.

  • 5-20
  • 120 mins

Ratings

All ratings (14)

Mixed

Reviews

J

JeanC

35 escape rooms

I was genuinely excited going into this experience, especially given how it’s described and the premium price point. Unfortunately, what we encountered felt unfinished and far below what’s being advertised. Charging $75 per person sets an expectation for a refined, fully realized escape room. Instead, the experience felt like it was still in development. The host openly mentioned that the game is evolving and that there’s more work to be done, which only highlighted how incomplete it felt. At its current level of polish, the cost is extremely hard to justify. I understand that this is a pop-up experience and that the team is renting the space, and it’s possible the layout wasn’t what the game was originally designed for. That said, those limitations shouldn’t fall on the players to mentally bridge the gaps. The space didn’t support the story in any meaningful way — rooms opened without narrative context, areas felt disconnected, and even puzzle or clue names didn’t align with the physical environment. Regardless of constraints, the experience still needs to feel cohesive. The character and story elements were especially disappointing. While we were assigned identities, they had no real impact on gameplay. Memories were unlocked randomly by anyone, which removed any sense of ownership, investigation, or role-based decision-making. Instead of feeling like we were uncovering a mystery, it felt like a timed scramble to reveal as much content as possible. The ending offered no real resolution. There was no clear conclusion or explanation of what actually happened, which made the entire experience feel anticlimactic after investing so much time. As it currently stands, this experience promises immersion, storytelling, and social deduction but delivers a scattered, unfinished puzzle hunt with little narrative payoff. I wouldn’t recommend it unless significant changes are made.

Jan 13, 2026

Thank you so much for your candid feedback. We’re sorry you had a disappointing experience. About Last Night is an ambitious project that's been over a year in the making. It is an attempt to create an experience that combines some of our favorite elements from immersive theatre and escape rooms while giving players as much agency as possible over their own story. And we've learned so much by having live players come in and interact with our design. You are absolutely right that this experience was not ‘complete’. To be honest with you, it may never be fully completed, it is a new format and we intend for the game to continue to evolve and grow through the lessons we learn about how people want to play our game and where players find the fun during each session. That said, we have taken January and February to pause, evaluate everything that went well, as well as everything that still requires more work. We are fleshing out the stories and character arcs, clarifying stakes, smoothing out puzzles and creating a system where players can identify where their memory tokens are hidden. We’ve also onboarded a third collaborator, who brings a whole new toolkit of skills to build on what Max and I have created so far and we think you would enjoy Casey’s contributions to the set design to create more cohesive spaces for participants to play in. We are hoping to reopen soon with a much more robust experience. I believe our game is evolving into something audacious and worthwhile. If you’re interested, we would love to treat you to a return visit to see how our game has evolved and enjoy the new content that we’ve added since you played. Please email us at [email protected] to set up a return visit. And thank you for the feedback, we really do appreciate it. Shuai (and Max and Casey)

Feb 27, 2026

a

appleinthesauce

37 escape rooms

Overpriced, Unfinished, and Lacking Story Payoff As someone who has experience building escape rooms and who also has played many escape rooms, this experience was extremely disappointing and felt far from what was promised. First, the pricing makes no sense. At $75 per person, this felt wildly overpriced — especially since the host openly mentioned that the game is still changing and that there’s more work to be done. The experience felt like it was in a very early testing or beta phase and, at its current state, should not cost more than $15. The environment was not immersive and didn’t meaningfully support the story. Rooms were revealed without explanation, spaces felt disconnected, and even clue names didn’t match the physical layout. While I don’t mind a low-budget set, it still needs to make sense narratively — and this didn’t. The biggest issue was the story and characters. We were given character identities, but they had no real storyline or arc. Throughout the game, it felt less like a crime thriller and more like a race to see how many memories we could unlock in two hours. Because memories were uncovered randomly and by anyone, there was no sense of ownership, strategy, or roleplay. Our characters didn’t develop, and by the end, there was no clear resolution to what actually happened. This made the ending feel especially lackluster. We weren’t given a clear conclusion, and the “truth” was left entirely open, which made the entire investigation feel pointless. The host also arrived late, which immediately set the tone. During the game, he mentioned that if the experience gets big, he looks forward to having staff take over. While that’s understandable from a growth perspective, combined with everything else, it gave the impression that the experience hasn’t been fully refined yet — and unfortunately, that lack of polish shows throughout the game. Overall, this experience overpromises immersion, story, and social deduction but delivers an unfinished, disorganized puzzle hunt instead. I wouldn’t recommend it in its current form.

Jan 13, 2026

Hi, thank you so much for your candid feedback. As fellow escape room enthusiasts, we care a lot about this field. Max and I started with the objective of creating something new for the puzzling community combining escape room puzzles with some of our favorite elements from immersive experiences and social deduction games. Both Max and I have created hundreds of escape rooms, murder mysteries, and immersive shows, but somehow, we underestimated the complexities and compounding factors that went into creating something that combined the three. We playtested the game seven times before opening it up for bookings, but every game is different, and we continuously learned so much from how a live audience responded to our design. We are taking time this January and February to improve upon our initial run, fleshing out the characters, fine-tuning the puzzles, recrafting the clues to help characters identify which puzzles resolve to their memory tokens, and further integrating the feedback we’ve received from our players. We’ve onboarded a new team member, Casey, who has helped us expand each character’s narrative content and also took the lead on set design to define the spaces and how they were used. Max and I are both sorely missing that aesthetic eye, so we’re so glad she joined our team. As for pricing, we know that $75 is high for an experience, but that’s the reality of running a two hour pop-up event where we pay our actors a living wage in the SF Bay Area while also offering any and all needs-based discounts that are requested. We think there’s still something interesting and unique in what we’ve created. We’re sorry you did not have a good experience during your first visit and would love to treat you to a second play through if you are interested in seeing how things have evolved. Please send us an email at [email protected] to let us know if you’d like to take us up on that offer. Shuai (and Max and Casey)

Feb 27, 2026

@jmarie90
jmarie90

89 escape rooms

Our game master, Max, was incredibly enthusiastic and truly brought the game together. My group and I were amazed by the amount of work that went into creating the room and all of its moving parts—we’re still talking about it! I highly recommend gathering a group of 20 if you can, but the experience is just as attainable and enjoyable with the 5-person maximum.

Dec 20, 2025 | Experienced Dec 18, 2025

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