
Busboom
253 escape rooms
(Here’s the Shoe My Baby Wore, But Baby Where Are You?) *It is difficult to describe without leaning on contrasts. It’s a game whose theme, characterization, and visual style simultaneously pull in multiple directions. *There is a remarkable clarity to its narrative. I’m hard pressed to think of a game that tells its story more cleanly and clearly. *The village of Elderbroec is filled little Disney-esque vignettes that involve pigeons, shutters, shops, and whispers. The world feels full and inviting, and also slightly curdled. *This is an odd comparison that would take some time to explain, but there is something of the American poet Dudley Randall in its narrative. It’s a story where a central figure is neither condemned nor redeemed. Instead, you sit inside the ache. *There are echoes of other Dutch rooms (Molly’s Game comes to mind) and the chiaroscuro lighting gestures toward narrative ideas … truth is partial, meaning lies in shadows, what you cannot see is as important as what you can. *I mentioned Disney before, but Crimsons’ vignettes need to be commented on again. It is so economical in storytelling, paced so well in the unraveling, so charming and wounded and heart wrenching, that it really feels like something from the dark underbelly of a Disney theme park ride. I’ve played 7 of the current Terpeca top 10, and I think it can confidently stand shoulder to shoulder with many of those games.
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Was anything broken?
No



