This one is probably competing with Mad Hatter's Tea Party for the best at Eludesions, a lot of positives but also a couple of rough patches that I hope have been smoothed out in the couple years since I played it. Probably close to the top of the "scary" rooms I've done which in all fairness isn't a ton but speaks to the level at which this one can get to if it could've gone without the technical difficulties we had in the room. The last puzzle was kinda confusing and I never really understood it and there was one puzzle that didn't trigger at the right time which was unfortunate because it was a pretty cool puzzle if I remember right. Like I said the potential in this room is pretty high and I hope they've smoothed out the rough around the edges since, but it's definitely worth giving a shot because the story progressed pretty well, and we had a good time. One last thing is it's definitely the first room that Eludesions tried to do as high tech as it is which I think contributes to the technical difficulties that we had, an older gen 3 if I'm not mistaken.
A lot of cool props in a cool set.
Eludesions always has good customer service.
Particularly interesting or different
Yes
Interesting little twist at the end, but there's a decision you have to make, and we didn't choose the right option for said twist.
Story was memorable and like I said, progressed well.
Supposedly their hardest and I think I'd agree.
Older gen 3, the first (and only) Eludsions has done I'm pretty sure.
They recommend 12 I think, but really up to you
Yeah, unfortunately we had a couple, as in a coupe too many which really held the room back. I'm hopeful they've changed it since.
Physically active
Not at all