
SkyLikeDiamonds13
16 escape rooms
After my previous experiences at Keepers of Balance, I’m happy to report that System Overlord left me with no unresolved plot issues, missing keys, or lingering questions about aquatic villains. Growth. ✨ This room was FUN. Once again, the Game Masters were fantastic (even though at several points I very much wanted to throw balls at him). NOT metaphorically, there were balls. I had access to them. The intrusive thoughts were intrusive-ing. The System Overlord itself; however, was a little glitchy. We had to restart a few puzzles multiple times.(ok…more than a few times) If the objective was to simulate the authentic experience of slowly losing your mind while arguing with technology that refuses to acknowledge you’re doing exactly what it asked: 10/10. No notes. 👍 My only other suggestion? Give me more completely useless shit to obsess over. Put a lamp in the room. Make it look slightly suspicious. Give me absolutely no reason to believe it matters, yet somehow convince me that it is the key to everything. Make me want to pick that lamp up, inspect it, carry it from room to room for an hour, defend its importance to my teammates….and then discover at the very end that it was just a fucking lamp. THAT is the psychological warfare I’m looking for in an escape room. Overall, another really fun experience at Keepers of Balance. We escaped, the story made sense, and nothing was stolen from me by a melting villain.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
Story
Difficulty
Medium
Game tech
Mechanical
Scary
Not scary
Was anything broken?
Yes
Live actors
Yes
Physically active
Somewhat
Easy to find location
Yes
Parking
Easy
Safety
Yes






