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A MILLION WAYS IN, ONE WAY OUT The year is 1955. You’ve been wrongfully accused of a crime, and sentenced to life in prison without the possibility of parole. Your new “home” is a cell that once belonged to an inmate who disappeared without a trace…or did he? Some claim he escaped. Others swear he was murdered by the infamously cruel warden. But no one actually knows… can you escape before you suffer the same fate?
All ratings (155)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
54 escape rooms
Solid prison escape-style room with a cute read-in, good set design, and solid puzzles. Mostly classic puzzles with some creative aspects thrown in.
33 escape rooms
The one downside of this room is if you do it with max capacity, one of the rooms is REALLY crowded. Like sardines in there honestly, and it was hard to tell what had been used and what hadn’t. With a smaller group I think it’d be a really neat experience. Still fun though
100 escape rooms
Good theme and puzzles! Lots of things for everyone to do
58 escape rooms
I love the game play of this game. There are good challenges involved, and it requires a lot of teamwork. The group is split into two cells at the beginning of the experience, and are forced to communicate to solve the puzzles each group is faced with.
No
Medium
Because you may be paired with people you don't know, you may end up with more of a challenge than you anticipated.
Mechanical
6
You will be split into two rooms at the beginning of the experience.
Not scary
10
No
No
Not at all
Some walking between rooms, but no stairs and no climbing or crawling.
56 escape rooms
So far, my favorite game at The Escape Game besides Ruins. Split start is utilized well, set looks fantastic, and clever puzzles that make you feel smart. Above all, it’s a very immersive experience, from lighting to sound design to the set and puzzles themselves.
Yes
Hard
Group of 6 decently experienced players took 57 minutes.
Mechanical
4
4-6
Not scary
Definitely a bit of a spooky atmosphere.
10
Yes
A magnet was not triggering a lock and took a bunch of fiddling to work.
No
Somewhat
Crawling encouraged, but not required. At least one person has to kneel.
Yes
Medium
48 escape rooms
Mostly good puzzles, though not super connected to the theme or each other. Team starts off split up, so good communication was key. Fun overall. We played with 7 but ideal is probably 4-6 experienced players. There were enough puzzles and room for everyone to be participating even with 7 which was good.
No
Hard
Mechanical
6
Not scary
14
No
No
Not at all
Yes
Limited
32 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
86 escape rooms
Definitely had some unexpected aspects we really enjoyed
Yes
233 escape rooms
A room where you split into two teams in the beginning that must work together to escape. A great starter for folks new to escape rooms with an atypical prison themed room.
30 escape rooms
I played this one live and also online during the pandemic. It was different from the get go with how the game starts. Recommend at max 5-6 people for this one.