
Dridgett
72 escape rooms
This room had a good premise and lots of potential, but in the end was pretty rough. The puppet concept was novel and unique, though. It had vibes of Sesame Street or My Friendly Neighbourhood. The good aspects: * The puppet facilitator was a good motivator. He gave bits of story and gave prompts for what to focus on. * They did a good job at reusing elements in a clever and subtle way. * Using screens to simulate windows and building interiors worked really well and added to the atmosphere. The not so good aspects: * If you don't hear what the puppet facilitator says you might be a bit lost. * The set and props were all very rough and run down. * It ended very suddenly and in a nondescript sort of way. * The flow from puzzle to puzzle was vague. We often wasted time working on things we shouldn't have been. * One particular dexterity-based activity took way too long and was more frustrating and boring than the game designer probably thinks.
Gameplay
The overall idea was quite fun, but in general it was a bit rough. The flow from one puzzle to the next was ambiguous, and we often spent time working on things that weren't active yet or we didn't have everything we needed yet.
Atmosphere
Customer service
Ian was friendly and helpful.
Particularly interesting or different
Yes
Story
Difficulty
Easy
Game tech
High tech
Entirely high tech. No mechanical locks at all.
Ideal number of players
4
There was never much to do at any given point, so having too many players will likely have some people without much to do.
Scary
Not scary
Minimum age
12
Was anything broken?
Yes
One sensor based prop didnt trigger for us until the GM prompted us to try it again five minutes later. No other props were outright broken, but much of the room felt very rundown.
Live actors
No
Physically active
Not at all
Accessibility
There is one puzzle that requires matching objects based on coloured lights, which wouldn't work for certain colour blind players. One element also required getting down low to the ground to reach into a hole. Many of the prompts giving direction for the room were audio based.
Easy to find location
Yes
Parking
Easy











