Mission Force: Spymaster Protocol

Mission Force: Spymaster Protocol

Mixed (3 ratings)

  • Escape room
  • IRL

Mark as done to rate

The enemy's top agent, "The Spymaster", has been spotted in the cold borderlands of Eastern Europe, planning an attack on Europe. Mission Force is sent on a high-risk mission to find the spymaster's codebreaker, uncover the enemy's secrets, and avert disaster. And now you're standing here. In the spymaster's run-down hotel room. He's gone for 60 minutes. A 60-minute window to save lives. The air is heavy with cigarette smoke, and a neon sign flickers restlessly outside the window, while the floorboards creak with every step you take. Somewhere in the room, the spymaster hides the codebreaker and encrypted messages. Hidden in fake papers, under a false bottom in a suitcase, behind a painting or in secret rooms. The spymaster is an agent who never leaves anything to chance. If he has the details of a plan here, they are hidden well. Your mission is simple: Expose the spymaster's plan, gather enemy intelligence and stop the disaster before he returns to his hotel room. Intelligence from home has led you here and may give you a nudge in the right direction, but it is up to you to find out the crucial details. In exactly one hour, he will return. When his hand grips the doorknob, it is over. Then you are exposed, and your chance is lost.

  • 2-5
  • 60 mins
  • Medium
  • Not scary

Ratings

All ratings (3)

Mixed

Reviews

@EscapeReview
EscapeReview

54 escape rooms

Riddlehouse promises a thrilling and intense 3rd-generation escape room with "Mission Force: Spymaster Protocol." The narrative framework is classic and atmospheric: we are tasked with infiltrating a notorious spy leader’s hotel room in a cold Eastern Europe and stealing his secrets before he returns. Unfortunately, the room's physical limitations and a highly linear design trip up what could have been a great secret agent experience. The room captures the Eastern European spy vibe decently, but the illusion cracks a bit right from the start. You are told that you need to use a specific briefcase to communicate with HQ – yet the briefcase is already placed inside the room. It would have provided far more immersion and that genuine agent-feeling if the team had been handed it prior to entering. Furthermore, the hotel room itself is very small. There were four of us, and we quickly found ourselves stepping on each other's toes. Unfortunately, the cramped space works against the feeling of a grand infiltration that we had hoped for. The gameplay suffers from being extremely linear, and there are generally very few puzzles to tackle – we counted fewer than 10 puzzles in total throughout the entire experience. Because the puzzles must be solved in a fixed order, with no alternative tracks to work on simultaneously, massive bottlenecks occur. All too often, we experienced that only one or two people were active, while the rest of the team stood passively waiting for something new to pop up that we could interact with. Additionally, you have to revisit previously used elements multiple times, which points to a room with limited content. Our recommendation is to not be more than 2 people in the room, considering both the physical space and the volume of puzzles. Riddlehouse bets heavily on electronic and digital elements here. Aside from a single manual combination lock, virtually all the puzzles are driven by electronics. Technically, it works fine, but it creates an unbalanced team dynamic. The large, concluding task in particular is designed as a pure one-man job. It took a long time to solve, which meant that three out of four participants essentially just stood around watching during the finale. Here, the designers should have split the elements up, forcing cooperation and communication to crack the code. Number of nuts (max 5) Difficulty level 🌰 Design 🌰🌰🌰 Scare factor Entertainment vs price 🌰🌰

  • store/e/781b2703-b587-4ba3-9f5c-d4e6e4ac1a93.jpg
Gameplay
Atmosphere
Customer service
Particularly interesting or different

No

Story
Difficulty

Easy

Game tech

High tech

Ideal number of players

2

Scary

Not scary

Minimum age

8

Was anything broken?

No

Live actors

No

Physically active

Not at all

Easy to find location

Yes

Parking

Medium

It's downtown in Copenhagen, so parking is possible but is expencive

Safety

Yes

Jun 3, 2026 | Experienced May 30, 2026

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