High Noon in the Old WestHigh Noon in the Old West
1/2

High Noon in the Old West

Mixed (38 ratings)

  • Escape room
  • IRL

Mark as done to rate

It is 1899 and the final push to tame the wild west is on. The notorious outlaw gang, the Wild Bunch, has committed a series of train robberies, and have gone to their hideout in Hole-in-the-Wall, Wyoming. As members of the Pinkerton Detective Agency you have been hired by the newly formed State of Wyoming to infiltrate the Wild Bunch and recover the money and other stolen items the Wild Bunch has obtained over the years. Blow open the gang’s saloon vault to recover the stolen fortune. Cripple the gang’s finances and disband the Wild Bunch gang - one of the last active gangs in the West. Can you tame the Wild West?

  • 2-10
  • 60 mins
  • Medium
  • Not scary

Ratings

All ratings (38)

Mixed

Gameplay
Mixed
Atmosphere
Mixed
Customer service
Mixed

Reviews

@ImaginationJunkie
ImaginationJunkie

75 escape rooms

Without question, this is the worst escape room I have ever played. Experience. Frankly, unacceptable. Neither escape room enthusiasts nor new players should book this room. It fails on every level. I am saddened by the thought that people new to escape rooms might book this experience and think that this is what escape rooms are like. The fact that the operators of this facility a) don’t care enough about their current customers to repair and improve their game and b) have no concern about the escape room industry losing potential future customers tells me that they are not in the business to entertain and delight anyone. There is no way that someone who actually loves immersive experiences and puzzles would even consider allowing unsuspecting customers to play this catastrophe, much less pay money for it! Story. It seemed that this game had a story at one time, and we were given an introduction that provided a sort of weak objective, but there was no effort to integrate room elements into any kind of cohesive narrative. Everything felt incredibly random. So random, in fact, that it was quickly apparent that we were not playing the game as it was originally designed. Production Value. Appalling. This may have been an adequate, cookie-cutter room at one time - nothing spectacular, but undoubtedly up to the standards of most basic escape rooms. However, over time, the props and sets have been destroyed by players and technical elements have broken. And rather than making repairs, the operators have left all the broken elements in place and made the cheapest, easiest changes they could to overcome the fact that almost all the props, set pieces, and puzzles are no longer usable. Immersion. None. The set pieces are broken. There are sections of wallpaper that have been ripped off by previous players. The props are worn. There’s a hole in the ceiling. Replacement puzzle elements are cheap and not thematically consistent, including instructions written on a laminated piece of paper with no effort to even make it look like part of the game world. Gameplay. The room is full of red herrings because it still contains props, signposting, and clues to puzzles that no longer exist - elements that are no longer used because the original puzzle to which they belonged has been scrapped. There are no a-ha moments because technical elements that should be triggered upon reaching the right solution no longer work; instead (as explained by the game master prior to starting the game) players must manually enter each solution into a prop that was clearly once a single, unique puzzle (the cabinet in which it is housed obviously once opened at the appropriate time, but now it is already open when the players enter the room). Our game master was an incredibly enthusiastic, friendly, eager young man who truly wanted us to have a good time. He had a tough job because he had to explain the workaround solution checker before the game began. Unfortunately, I don’t think our game was the only one he was in charge of because when we called for help, there was often a delay, and when he did respond, he didn’t know what we had already tried or what step we were on. Honestly, the thing that makes me most sad about this game is that anyone new to escape rooms will think this is the norm and never play another escape room again. For experienced players, it was just infuriating. There were puzzles that required manually figuring out patterns with physical objects, but the physical objects were in such bad shape that even arranging them correctly didn’t reveal anything useful. There was no way to tell what to engage with and what to ignore. There was no way to tell if we were stuck because we had solved a puzzle incorrectly or if we were trying to solve a puzzle that no longer exists. Final grade. F - if there were a grade lower than F, I would give it that. It was an exercise in futility and frustration and a complete waste of time and money.

Gameplay

I don't think I'd use the word "play" to describe the experience. It was a nightmare.

Atmosphere

If it had been a house, it would have been condemned.

Customer service

This was the one area where the room wasn't a complete disaster. Our GM was enthusiastic. It wasn't his fault the room was so terrible.

Particularly interesting or different

No

I suppose you could say it was different in that it was remarkably unplayable.

Story

There really wasn't one. There was the ghost of a story that once existed, but the current room has no story.

Difficulty

I would say "impossible," not because it was challenging but because it had been so poorly designed (or, I'd say, REdesigned).

Game tech

Mechanical

I'm pretty sure the room had some technical elements at one time, but they are not working now!

Ideal number of players

1

Zero people should play this game.

Scary

Not scary

Was anything broken?

Yes

Everything was broken.

Live actors

No

Physically active

Not at all

Easy to find location

Yes

Parking

Limited

Safety

Yes

Aug 30, 2025 | Experienced Aug 30, 2025
@Aallison321
Aallison321

172 escape rooms

Nice to see a room with no locks at all! Some interesting puzzles and team interaction throughout to keep moving towards the goal. Bonus puzzle at end and ways to earn a score besides achieving your mission of blowing up the vault.

  • store/u/4f4a9451-d57b-40b0-8435-0b28049ff33a_133.jpg
Gameplay

Game master was helpful and gave us nudge when our group of two got stuck on something.

Jan 20, 2025 | Experienced Jan 20, 2025
@amamfam
amamfam

24 escape rooms

I was excited for the theme but there were several puzzles that were broken which was frustrating. It made gameplay very difficult

Gameplay

There were several puzzles that were broken so it made gameplay difficult

Atmosphere
Physically active

Not at all

Jul 15, 2024
@Ivo
Ivo

68 escape rooms

One of the worst Escaperooms I played. I couldn’t make anything out of it. I always try to find something positive but this was a disaster.

Gameplay
Atmosphere
Customer service
Physically active

Not at all

Dec 23, 2022 | Experienced Jul 23, 2021

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