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Agent 13 is missing, your mission is to choose to accept it and find the missing agent. See if there is a doomsday device hidden here and disable it.
All ratings (224)
Mostly positive
Gameplay
Mostly positive
Atmosphere
Very positive
Customer service
Very positive
47 escape rooms
This game is very challenging. It took our group playing two times to still not escape. The special effects are super thrilling!
Somewhat
297 escape rooms
The set design was really cool but the puzzles were a serious downer. They were difficult to solve for our group and their clue system wouldn’t work so we wasted a ton of time on waiting for help
Not scary
288 escape rooms
Game was terrible. Cool atmosphere and that’s it. Puzzles are bipolar in design and make no sense- not even in theme. Tear this game down. This is literally brainy actz puzzles with a budget.
Game sucked. Tears this game down.
GM didn’t pay attention when we needed help.
Who cares- change the puzzles. They suck.
374 escape rooms
Not a fan of this game other than set design. Very strange vague puzzles and a poor divide and conquer sequence with ALOT of reading from one devices. The QR element of this game really slowed things down when we tried to ask for help. It was so dim it didn’t register. The GM also didn’t pay attention to our group which killed the experience. Major bummer.
No
Hard
Not scary
16
No
Somewhat
Yes
Easy
71 escape rooms
All of the games at 13th gate impress when it comes to effects. This particular game has some cool Cold War vibes to it, and as usual with 13th gate, we saw some effects we have never seen before like an elevator that feels like you’re moving even though you aren’t. The tech in this room was awesome, and the ability of the designers to have puzzles that don’t feel like a lock combination is great. We’ve played this one a couple of times and we notice stuff each time that we missed. Note if you have any breathing/allergy issues, there is a smoke machine in this room, and the room stays dimly lit for the whole experience.
538 escape rooms
We had one extremely frustrating puzzle that we redid three times (exactly the same) before it worked. We also had a light go out and they had to enter the game to bring us a new one which ate away a LOT of our time.
Medium
High tech
4
Not scary
Yes
No
Not at all
Yes
Easy
161 escape rooms
Again, amazing immersion but we felt there was too much to do for an average team of 4.
High tech
Not scary
Not scary but my kids felt it was intense due to some loud noises and constant distracting noise
Yes
Clue system wasn’t working well
No
Somewhat
Crawling
Yes
Easy
“The set was enormous and detailed, with each segment so different from the others. “
Can be a private experience for a fee
It is mandatory to have an adult at the facility for children aged 8-17 years. Children under 8 years old are not permitted. People with severe heart conditions, epilepsy, pace-maker, claustrophobia, or are pregnant. Basic physical agility is part of playing these games. Participants who are unable to bend, crawl, stand, reach, duck and climb stairs are advised not to participate in these games.
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