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You're trapped in Ward 13, a condemned area of an abandoned asylum. Escape before the mad scientist, who haunts the asylum basement to this very day, returns and you end up the next eyeball in his formaldehyde jar.
15 escape rooms
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190 escape rooms
This had so much promise! It was disjointed and many of the puzzles were either red herrings or just didnβt make sense. Our game master was partially in characterβ¦ the whole ordeal was confusing.
93 escape rooms
Had a fantastic time. Escape Manor is great with in character staff and it really enhanced the experience. The room itself was creative and felt like there was a lot of thought put into the experience. Some very unique puzzles that I enjoyed.
Spooky
58 escape rooms
Like always the game masters never let us down with the story line. Amazing room and it flowed so well
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