Mark as done to rate
You are a member of an international assassin syndicate. Your superior ‘James’ is one of the syndicate’s highest-ranking members and he is currently in hiding from the police. One day, you receive an unmarked letter in the mail. The letter’s message reads: “I have kidnapped your family. They are safe, but not for long. If you ever want to see them again, go to level 2 of this hotel before…” You quickly pack your bags and on the way to the hotel, you contact the most trustworthy member in the syndicate you know – ‘David’ – and beg him to help identify the kidnapper. He agrees to help you behind the scenes. Arriving at the hotel, you are ready to do anything to save your family.
34 escape rooms
The idea of the room is good. The story is solid and it's clear why you are doing what you are doing. It's very much hand fed though. The puzzles dont lead into each other. You finish a puzzle then an event occurs that leads to the next. This slows down the game play a bit. Unfortunately the final puzzle didn't work properly either which was disappointing. Some of the puzzles were quite challenging and the game master said there was only a 30% success rate for the room.
Hard
31 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
45 escape rooms
The Last Order marked my 22nd escape room experience, and for our group, it was the 19th and final room to conclude our time at Mission Room Escape. Fresh off completing Vampire Castle just 10 minutes earlier, we dove straight into The Last Order. This room was distinct, primarily constituting a single-room escape. While we've encountered similar setups before, The Last Order stood out with its intricate balance of tasks and a captivating storyline to unravel. In contrast to some of Mission's other rooms with dazzling wow factors, The Last Order leaned heavily on a robust backstory and exceptionally well-crafted puzzles. The method of seeking clues departed from the traditional walkie-talkie system or a voice from the "God," opting for a tablet provided at the start. This unique approach added a refreshing layer to the escape room experience, setting it apart from Mission's other offerings. The puzzles, diverse and cleverly constructed, incorporated various elements that seamlessly fit within the space. Despite lacking the flashy elements found in some of Mission's other rooms, The Last Order compensated with its immersive narrative and engaging puzzles. With about 15 minutes to spare, we successfully escaped The Last Order, bringing our Mission Room Escape adventure to a close. Until we meet again, Mission, thanks for the memorable rooms and unique experiences!
Yes
Hard
High tech
5
Not scary
16
No
No
Not at all
Yes
Easy
Secure Parking - Goulburn Street Car Park - 5 minute walk to the room and $15 all day weekend parking
190 escape rooms
Incredible gameplay. Impeccable timing. It’s story driven, not so much a race to the finish. Enjoy the ride, it’s a wonderful immersive experience that truly transports you to the scene.
71 escape rooms
Hm, quite an interesting room. Like the concept of being only in that one room and having to solve everything there, but on the other hand not really. It‘s not really too many puzzles, they are just very much dragged out with loooong video sequences. Waaaay to long. And then you have to watch them all over again. Theme and story is quite nice and puzzles are just the right challenging, and the end we managed to escape. But room didn‘t flow at all. Very slow pace.
No flow at all, too many stops.
Good, authentic set design. Good use of props and room.
23 escape rooms
A lot of people like this room I just found it boring you’re in one room the whole time and I didn’t find theme for the puzzles very interesting
3
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