A game that honors the source material well through a number of distinct and hand-built environments, with plenty of puzzles to keep us busy, but a quick refresh of some of the props and tech could make this experience a bit more cohesive and seamless.
There were plenty of puzzles that all fit the story and theme well, but most puzzles begin with interpreting a riddle or text, so they started to feel a bit repetitive toward the end.
The puzzle flow only had one small obstacle toward the end - we were ready to begin a newly opened puzzle, but our GM told us to wait until we had solved another puzzle in the room before continuing.
You can tell a lot of love was put into building a good number of unique spaces that felt lived in.
Particularly interesting or different
No
The story follows the beats of the original story well, but the story didn’t quite build up to an ending and the game concluded rather suddenly.
Only one lock in the entire game
A couple of the spaces might start to feel tight with more than 4 players
There were a handful of times where our GM had to notify us what happened when we solved a puzzle. One puzzle’s mechanics weren’t working when we solved it, but our GM helped us move forward.
Physically active
Somewhat
Before the game, our GM offered a secondary way to avoid the one physical activity during the game.
Accessibility
Stepping up and crawling are built into the experience, but avoiding those might be possible.
A couple of puzzles rely on color differentiation.
Clues are given with audio only via walkie talkie.
The confirmation email provides plenty of detailed instructions on how to find their location in the mall.
Parking
We walked, but the confirmation email provides detailed parking information for the mall.
We did encounter a hanging wire while feeling around for a clue, and our entrance door seemed like the only emergency exit door we could backtrack to if needed, but nothing that made us feel unsafe.