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“But afterwards there occurred violent earthquakes and floods; and in a single day and night of misfortune all your warlike men in a body sank into the earth, and the island of Atlantis in like manner disappeared in the depths of the sea.” - Plato Your team has been working for nearly a decade chasing the legends of the lost city of Atlantis. Most have called you crazy, but the chance to end their jeering has finally come. The same phenomenon that pulled the entire island of Atlantis down to the bottom of the ocean has occurred once more, and to the shock of the entire scientific world, it brought part of the island back to the surface! However, this situation is temporary. By all estimates, the earth will right itself in just 45 minutes, giving your team one chance to gain access to the ruined city and come out with its treasure. You have 45 minutes to find a way into the city, discover its treasure, and get out before Atlantis is lost to the bottom of the ocean again... taking you along with it.
All ratings (123)
Mostly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
25 escape rooms
This game frustrated the hell out of us. The first room was relatively easy, but the sound puzzles in the next room were almost impossible. 45 minutes is just not enough time for this room!
89 escape rooms
With a 45 minute room everything has to work. Multiple puzzles did not work which wasted nearly 25% of our time. Compounding the problem, there is one puzzle with multiple correct solutions, due to its ambiguity in the clue, that wasted another 20% of our time. Could be a love review if not for these issues.
11 escape rooms
This game's premise is simple but doesn't feel like a cliche when you're in it. There's a newly rediscovered temple from Atlantis; get in, get some treasure, get out in one piece. The real strength in this room is the props and staging; without spoiling anything, it felt like stepping into an ancient Atlantean temple when we got into the second area. The soundscape, the texture on the walls, and the lighting combined to really transport us from the mundane to another world. That said, I personally had difficulty with the second area, mainly due to the soundscape. It overlapped and overlaid absolutely everything, and some of the puzzles were sound-related, so even beginning to solve those took some crowd-control among ourselves to allow those puzzle-specific sounds to come through. It was a good area to split off into groups and work on different puzzles all at once, but the amount of floor-space to maneuver was limited. I would not recommend it for larger groups, for the simple fact that you'd be tripping over everyone to get things done without breaking something.
A lot of overlapping puzzles; not a lot of linear flow.
Incredible staging, props were well-made and fit the story and theme.
Staff was very welcoming and enthusiastic!
Plot was your average "newly discovered temple treasure hunt" theme, but props and scene were impressive and engaging.
Hard
I'm rating it Hard because I personally struggled with the overlapping nature of the puzzles in the second section. Basically, our group split up to work on different things at the same time, but some of the puzzles were sound-based, and trying to solve that one while other things were happening across the room was difficult. There was a lot of echo and ambient soundscape in the room that made it more difficult. It was definitely a challenge for me personally, but my group had veteran escapers, so they carried my dead weight.
5
Based on workable space in the room, I wouldn't recommend anything more than 5 players.
Not scary
10
A lot of the puzzles were at ground level; with adult guidance for some of the more complex puzzle elements, kids could have a lot of fun with this game.
No
No
Not at all
A number of the puzzles (80% or more) were at ground-level or knee-level; might be difficult to reach for some individuals.
No
PanIQ is on the upper mezzanine of the Venetian, above the waterfall. Follow signs for Atomic Saloon show, that'll lead you to the escalators, and then it's just around the corner from Atomic.
We walked from the LINQ, so I can't speak to this aspect.
359 escape rooms
one of my favorites at this location. very unique puzzles that feel like you are in a booby trapped temple. very satisfying ending and conclusion. buy the themed drink and bring it into the room!
No
Medium
High tech
4
Not scary
5
No
No
Not at all
No
Limited
36 escape rooms
Lots of novel puzzles. Some are more finicky than others but overall a unique experience. Good theming with a real challenge even for experienced people.
Yes
Hard
High tech
6
Not scary
12
No
No
Somewhat
No
The Venetian is a labyrinth.
Limited
145 escape rooms
An absolute blast for larger parties, nobody was over lapping anyone at all and the team celebrated with us when we got victories.
It is a non-linear game so my friends and I always had something to do. Nobody was standing around ever.
Good quality props and sets, atmosphere was there.
Staff was super sweet, enjoyed talking with them.
Not at all
89 escape rooms
I am surprised how fun this was for multiple people, and it is not a Vegas tourist trap
9 escape rooms
We had one technical issue related to a game piece that caused some of our time to be wasted. Overall it was a great room and very nice pieces to the room. Would definitely come back for more.
33 escape rooms
Staff was awesome. We did have some slight technical problems with one of the puzzles that wasted a good amount of time. I thought the puzzles were a nice change away from lock and key rooms. And since we were very close to finishing, staff did let us finish it through showing us what was left to complete the room.
103 escape rooms
We had technical difficulties and lost the ability to ask for hints when we got stuck so technically we lost. But the GM was nice enough to help us finish the game at the end since we were close but unable to ask for more help. (Don’t play late after a full day of Vegas- brain very tired). But the theme and props were nice. Love the special effects and it was not linear. Puzzles were high tech and not a simple lock and I really enjoyed that.
Yes