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You and your group have been abducted by space aliens to play in their strange intergalactic game show called the THE CUBE. These aliens seem friendly, but you become increasingly aware that they have poisoned all of you and forced you to play. Your choice, find the antidote or die in an hour. But! Your ultimate prize for completing THE CUBE is… the aliens will not blow up the earth. You and your group must win and save planet earth.
All ratings (39)
Mostly positive
Gameplay
Very positive
Atmosphere
Mostly positive
Customer service
Very positive
64 escape rooms
This was a solid experience! Very gen 1 with physical locks, keys, and combos, but there were lots of clever puzzles and some unexpected twists and turns. I would recommend it!
10+
130 escape rooms
This is a pretty fun room, it is very similar to The Cell in terms of the set design level and style of the room. There are lots and lots of puzzles in this non-linear room. The very first lock is for sure too dark, but for the rest of the room, we did not have an issue with lighting. There are plenty of red herrings, so this is not a beginner's room. In terms of puzzles, they generally were on the easy side, but there are tons of them. Only 1 puzzle we thought was a dud. The hosts here have been consistently enjoyable. Will this room knock your socks off? Probably not. Will it satisfy an escape room itch? Absolutely.
Very on-theme during our experience
Yes
Fun theme
Hard
There is a lot happening here
Mechanical
Mostly mechanical with some tech sprinkled in
4
Not scary
13
No
No
Not at all
A color puzzle
Yes
Easy
465 escape rooms
This game was a mess. It starts off with a video that doesn’t explain the storyline at all. Why are we here? What is going on? The description makes it sound like it has a game show element or feel. It does not. The room is so dark two of us couldn’t even see the numbers on the first lock and the youngest of our three-person group was barely able to make it out. We finally had to ask them to turn on the lights until we got the first flashlight. When you finally get a flashlight, you have to share it. Along the way you end up getting more flashlights. The puzzles are okay, but there are a number of red herrings. The set and decor are low budget. This may be why the lighting is so dim. At the end, our game master said “We accept tips using Venmo, credit card or cash. Tell me which one you prefer.” After we were all silent he quietly added, “It’s optional.” Wow! My partner felt obligated to tip but it left a very bad taste in all our mouths.
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