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Hidden deep in the woods lies a cabin that was at one time inhabited by a coven of witches tasked with guarding our world from the rise of the vampires. Unfortunately the witches have long since vanished and the protection spell is wearing off. Having stumbled upon the cabin, it is up to you to decipher the clues left behind to find vampires' lair and destroy the king before he rises again.
All ratings (128)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
48 escape rooms
My main issue with the room is how loud the ax throwing is next door. There are a lot of subtle clicks that you miss as people are hollering next to you. I think if the atmosphere was better and more immersive, this would have been a βloveβ room as the puzzles were fun and challenging and the theme was fun. Definitely could be spookier to fit the theme.
58 escape rooms
If you ignore the noise from axe throwing and crowd it was a great room. Lots of dynamic puzzles that were different! Puzzles were awesome. But it was way too noisy from the axe throwing and crowd to hear things opening after a solve and that wasted most of the time since we didnβt realize something popped open or clicked which made it less immersive. Room was great, just pray if you do go, the axe throwing is limited or they start insulating it more.
12 escape rooms
Gameplay was good, puzzles were interesting, but we missed when we'd completed some tasks due to how loud the axe throwing was. π
34 escape rooms
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54 escape rooms
We had a bad first experience with the terminal because of the axe throwing, we finally went back to do spellbound and it didnβt disappoint. Absolutely do an escape room when axe throwing isnβt happening if possible. GM was great, they definitely made up for our first experience
17 escape rooms
Felt like walking onto a film set as the production quality was absolutely phenomenal. So clever and had many different puzzles involved so there's plenty for a group to do. Recommend at minimum 4 people for this room. A bit dim in the room but no flashing lights
13 escape rooms
One of the few escape rooms we failed to escape. This room was extremely difficult but had great puzzles and set design. One part of it was especially surprising! Highly recommend. Game master told us we had 1 puzzle left to solve before getting it all. They do limit you to 3 hints which added to the challenge. There was a lot of construction going on as I think they were making a new room at the time but we were still able to enjoy the room.
167 escape rooms
Great room, but could hear the axe throwing at all times. Game master wanted nothing to do with us, and rushed through everything.
36 escape rooms
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166 escape rooms
I feel like I played a different game than many others. This roomβs difficult enough with the quantity of puzzles, but when you add that the lighting is abysmal (and the lanterns you get to help you are no better than set dressing), props are worn down to the point of being unreadable, the staff is practically apathetic, and unlocks are poorly signaled, you have a perfect storm of escape room sins that make this room completely unfair. The puzzles being gated behind intentionally obstructionist elements shows they do not value the customerβs experience. Cool environment, some interesting props, but too many dreadful elements to recommend this company.
βThe final part to the game was pretty awesome and well done. It's what you see in the movies!β