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Get ready to save the day inside Sugar Rush! It’s your mission to find the missing cherry on top before all the ice cream and desserts melt and you go bananas! Piece together the ice cream CONEections and prepare yourself for lots of whimsical fun! Are you ready for a sweet escape?
1 escape room
Remember to look everywhere, even through. Fun and whimsical, easy for smaller ones and easily scared ones, very linear and was a blast!
51 escape rooms
So this escape room had a cute concept and the puzzles were good. The problem was the tlc of the puzzles and sets and the massive amount of props. You kind of get lost and frustrated.
141 escape rooms
Such a cute room to do with my elementary aged kids. Not all of the puzzles flowed well, but still a wonderful memory. A very very cute theme.
105 escape rooms
Fun room! The props weren’t as immersive as other rooms that I’ve done but the puzzles were just challenging enough and we got through with 0 hints! It’s all lock and key with little to no tech but I really didn’t mind it. I’ve noticed at this specific location that the locks are kind of sticky and you really have to tug on them even if you have the right combination. I would still recommend for a group of 3-4 players!
2 escape rooms
Overall a fun game but we didn’t escape. A lot of locks including a directional lock we couldn’t get to open even tho we knew the code.
121 escape rooms
It wasn’t very intuitive and some of puzzles didn’t really make sense to what they were attached to.
691 escape rooms
I love the theme…I also have a huge sweet tooth!
33 escape rooms
Not a fun room, the puzzles were really difficult and didn’t move the room along. The end puzzle did not present itself in a way that we could figure out. Not stoked about the game
335 escape rooms
Sweet and cute, this room offers a variety of candy-shoppe-themed puzzles. Great for families and can accommodate larger groups. Somewhat linear flow with a satiating finish!
33 escape rooms
Presentation was weak. It felt like we were in an office with some furniture and decals stuck on the walls (which we were). Puzzles weren’t technically linear but you were all often forced to move from one puzzle to another with little indication of what was next.