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Will you avenge the fallen coven? Or will your fate be that of those before you?
All Ratings (108)
Overwhelmingly Positive
Story
Very Positive
Atmosphere
Very Positive
Puzzles
Very Positive
Customer service
Very Positive
89 games played
Stellar room, great flow, really enjoyed it
Reviewed Mar 26, 2023 | Played Mar 26, 2023
178 games played
When we’re trying to solve a puzzle and the game master shouts over the intercom to grab a random item to finish the puzzle, that’s a problem. Why doesn’t the game tell us to grab that item? Why are there no hints to grab that item? How are we supposed to know one small item in a sea of items should be facing a different way? This game lacked some logic.
Reviewed Mar 24, 2023
89 games played
As much as I would like to leave a positive review for this game I unfortunately can’t. Once we progressed into the second room, almost all of the puzzles were broken…they were at least finicky and didn’t work even though we had the correct answer. It was super frustrating. On top of that, the GM would give us a hint or the answer when we knew the answer…it was just the puzzles wouldn’t accept the answer. We unfortunately didn’t have a good time in this room. We came back the next day to play some other rooms and an 8 year GM told us that the puzzles in this room are finicky so just keep all of this in mind if you choose to play this room.
No
Medium
Not scary
Yes
Basically every puzzle was broken or at the bare minimum, it was finicky.
No
Somewhat
Yes
Easy
Reviewed Feb 21, 2023 | Played Mar 6, 2023
121 games played
I should start by saying that my wife and I do escape rooms all the time with just the two of us. And we have never not escaped when we are alone. Because we see every puzzle and clue and aren't missing information because others are handling it. We called months ahead of our trip to see if we could book a private room. We offered to pay extra--whatever it took. They were friendly enough, but they would not let us. We had to play with others. Well, we didn't want to miss out on these rooms, so we moved forward and hoped for the best. For Spellbound, we got out with a group of four 12-year old girls there for a birthday party. Hey, I have kids. Kids are great. If you aren't racing against the clock trying to solve puzzles. The girls were looking for a different experience than we were. And they were young girls. Which meant lots of giggling and shrieking. And I can only imagine that the birthday girl and her friends weren't exactly thrilled to learn that some strange couple would be crashing their party. After playing the room, I get why we couldn't have done it with just two. Because there was one puzzle that physically required more than two people. Puzzle wise, though, we could have killed it in that room. So 13th Gate, figure out how to lower that minimum body count. If your concern is money, charge more for a private room. And while you're working on that, don't stick two adults in a kid's birthday group. Neither side wants that. So I have to admit that the corporate policy of matching escape room enthusiasts to overly enthusiastic pre-teens colored my view of the room. But with that now out of the way, here's what I thought of the room: It was awesome. The production value was unparalleled. The puzzles were mostly intuitive, though the equipment they provide you could have worked better. The ambience was almost perfect--the sights, the smells, the sounds (though I would have appreciated a bit more light). I am not a fan of the clue-giving system, though. It's animatronic and pre-programmed, so the game master ended up having to chime in to expound on the clue either because it was too hard to understand, gave us information we already had, or made no sense. There was great flow, good surprises, and there was a lot to do. Overall, it was a good time. I think the biggest thing that would have made it better is if I was actually invited to that girl's thirteenth birthday party. Then again, if it was just my wife and me, it would have been beyond awesome. (I do appreciate that the gamemaster gave us a couple extra minutes because we were so close to escaping when time ran out.)
Reviewed Jan 14, 2023 | Played Oct 5, 2019
48 games played
My self-preservation instinct was fond of the cabin-in-the-woods feel, and using magic practically to ward off a vampire. My team’s desire to experience a vampire-themed escape room was fulfilled. Thank you. :) Additionally, Noah is a pleasant game-master. Completed with a team of 4.
Reviewed Nov 12, 2022
221 games played
A really good mix between a cabin in the woods room and a mystical room. Also has the best countdown clock I have seen in a room. Definitely worth traveling to Along with the rest of 13th gate
Reviewed Jun 19, 2022
48 games played
Spellbound has been an amazing game since it opened at RISE, and 13th Gate took it to the next level and made an amazing game even better. Wow! Incredible atmosphere and the puzzles are super involved
Limited
Reviewed Jun 3, 2022
273 games played
Vampire Hunting in a Magical World. A high tech game that is fun all around. Well produced Room and really makes you feel you’re in a magical woods. Top notch game.
Yes
Medium
High tech
4
Not scary
16
No
No
Not at all
Yes
Easy
Reviewed May 19, 2022 | Played May 19, 2022
35 games played
Spellbound is a great game, really! There is just so much going on for it; the atmosphere is super cool, it feels unique and natural, the game components fit the theme, the variety of challenges is impressive, and the story fits nicely as well. I really liked this game a lot!
Very fun variety of challenges in this one! Not too difficult, but tests different parts of your critical thinking. Definitely used all members of our group
Very immersive, with lots of surprising and fun elements and areas!
My best experience with a guide at this location, they were friendly and gave appropriate clues/hints
No
Reviewed Apr 29, 2022
34 games played
Another fantastic room from 13th Gate that belongs on the “must do” list.
Yes
Medium
High tech
Not scary
No
No
Somewhat
Yes
Easy
Reviewed Mar 11, 2022 | Played Dec 30, 2021
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