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A daring escape beneath the sea awaits you and a partner in The Abyss Escape Room in Koreatown, LA, a cinematic escape room game designed uniquely for two players of any level of experience. Teamwork is key in this medium-difficulty puzzle game room, as players must work together to overcome the deceptively simple challenges found on board a submarine bound for an underwater prison complex. But be careful! Just when things seem to start going your way, you might find yourself contending with an especially unwelcome visitor! Your time on the run has come to an end. You and your partner have been convicted of high crimes against the state, and as punishment you will be locked away for life! You are slated to serve out your sentence in Coldwater Prison, a notoriously sinister prison complex from which nobody has ever escaped. For good reason, too – Coldwater Prison lies at the very bottom of the ocean! Your journey to Coldwater runs through a small submarine attached to a giant chain that runs from the surface of the water to Coldwater Prison. Once inside, it will only be 60 minutes before you find yourself locked away at the bottom of the ocean. And even if you can both find a way to break out of your constraints, the deepest parts of the ocean are home to all sorts of unknown creatures. If only that hacker friend you did that favor for hadn’t gone silent the minute you found yourself behind bars. What will happen at the end of your adventure? Will you earn your freedom, or will remain trapped in The Abyss Escape Room? Located in the heart of Koreatown, Maze Rooms on S. Vermont offers some of the most exciting puzzle games room experiences in Los Angeles. We’re on the forefront of the latest generation of escape rooms – each of our 60-minute adventures interweave technology and practical design elements into both Mazeroom puzzles and storytelling to create unbelievable experiences for any occasion. Whether you’re looking for a birthday party, a team-building, or just something for fun with friends or family, Mazerooms escape games have something for everyone!
32 escape rooms
One SMALL room only with lots of little gimmicks. I'm generally not a fan of one-room escape rooms as it feels lacking by the end of it even though they used every inch. While it was "immersive", there were a few features that didn't work correctly and needed the GM to come down to help us. Some of the puzzles needed guidance on how to operate as well. It felt more like fixing the sub without a manual than an escape room.
33 escape rooms
The Abyss offers an intriguing concept, with participants delving into the mysteries of the deep sea. However, the execution of the storyline fell flat. The room is small. The narrative lacked depth and immersion, failing to establish the urgency and tension one would expect in an underwater-themed escape room. The set design looked promising at first, with the lighting and the sound effects. It may not be good for people who are claustrophobic. The puzzles and challenges in "The Abyss" were a major letdown. They promised to deliver on the technology but some of our puzzles didn't quite work until our game master fixed things on his end. Some puzzles were overly complicated without providing any sense of satisfaction upon completion. Our game master was accommodating and he was engaged with us, but I don't know if that could entirely compensate for the underwhelm of this room.
68 escape rooms
Worst room I’m ever done. This is basically a broom closet and the owners decided they can make an escape room out of it. Very cheap and unimaginative.
21 escape rooms
Done in 2019. I remember thinking this room was super cool and this was the first room I've done that used tech puzzles. It can get pretty claustrophobic for those uncomfortable with small spaces. They gave us costumes to wear which was a nice touch One of the puzzles was showing some wear 7.5/10
30 escape rooms
We did this with just two of us and it was fun! Has some interesting mechanics I haven’t seen anywhere else, but beware if you’re claustrophobic or get motion sick easily.
48 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
60 escape rooms
This is a teeny tiny room, and I’m impressed that there was so much to do. But there was a bit of a lack of flow and some excessive repetition.
101 escape rooms
Had to use a clue to figure out how some of the mechanical pieces worked, but otherwise the special effects were cool and it was fun! Would rank as a medium
44 escape rooms
Feels middle of the road. Good concept some but non-intuitive puzzles had us asking for more hints than I’d like. And lack of physical feedback made it unclear when to move on. Once I asked “can you explain that again?” And the GM said “you just solved it”. Luckily this was a minority of the puzzles.
21 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
“The technology employed in this small space was just super duper impressive.“