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The Outhouse Kid has taken your gang of prospectors hostage. Break into the saloon, free your compadres, and steal back your gold before dusk. Hold your horses because this room ain't open just yet. But go ahead and get your gang together. It'll be here before you know it!
All ratings (20)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
68 escape rooms
I was surprised since I usually have a ho-hum experience with Breakout, but this was quite good. A solid Western theme. Good flow. An equal mix of tech and manual locks. Puzzles were generally intuitive. They went a bit further than usual with the immersion.
148 escape rooms
I've played every Breakout Room they've ever had. So when I found out a location nearby where I was traveling had a new room, I was excited to try it, especially since it promised some immersive tech-based puzzles. "Wild West" did not disappoint. It was a super fun theme with puzzles that made sense and contributed to the narrative. As a new room, there were some technical hiccups, but they were addressed quickly and the "awe" factor from what worked (particularly the "win" at the end) more than made up for it and validates game makes decisions to continue to incorporate these types of elements. Of note, since it wasn't included on the website description, one member of your party, is separated and blindfolded (briefly) and handcuffed (with a decent range of motion) for a period of time at the beginning of the game. It completely with the plot of the game, but it's good to know going in. We were a team of two and this room was challenging enough that we *just* made it it and fun enough that our debrief of favorite parts is still ongoing. Which, for me, is a truly successful escape experience.
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