K
Kaylee0727
14 escape rooms
The best pirate themed escape room I’ve ever done.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
Instantly book on Morty
Mark as done to rate
Can you traverse the perils that await you and come away with the treasure, or will you become another one of the victims of Shipwreck Cove?
All (207)
Overwhelmingly positive
K
14 escape rooms
The best pirate themed escape room I’ve ever done.
Yes

313 escape rooms
Rating: 4/5 - Excellent, well rounded pirate room with great set, flow, and enjoyable puzzles Pros: ➕The set was beautiful, decorated floor to ceiling with some elevation change. Not the biggest pirate set I've seen, but it looked the part and we did feel like we were on a ship. ➕High immersion, even the timer/hint screen was designed to fit the theme. ➕Puzzles fit the theme and were enjoyable, there was a nice variety. ➕Gameplay flowed very well, the difficulty was just right for us. We didn't need any hints but also didn't feel like the puzzles were too easy. ➕A nice amount of tech, with some padlocks mixed in. ➕Satisfying ending ➕Had some things I haven't seen before even after 250+ rooms ➕Some cool audio effects ➕Multiple areas to discover with some nice surprises Room for improvement: ➖Many areas were too dark with no lighting provided, I used my own flashlight ➖Some locks were modern combo locks, this breaks immersion for me. Some of the locks were old-timey but not all of them. We played as a team of 2 enthusiasts and it felt about right, so I recommend 2-3. There are some smaller spaces so you don't want a lot of people. Some people may need to climb/descend some steep stairs. Game is not really scary or creepy but may have some slightly startling noises. My ranking of Memphis Escape rooms I've played starting with my favorite: 1. Jurassic Project 2. Monsters from the Abyss 3. Shipwreck Cove 4. One Night in the 90s
No
Medium
High tech
3
Not scary
No
No
Not at all
There are some steep steps but not mandatory for everyone
Yes
Limited
Street parking only, we found a spot 1-2 blocks away
Yes
K
106 escape rooms
The set design on this room is OUTSTANDING, as are all of the rooms at Memphis Escape Rooms (both locations). It is so well done that it takes a couple of seconds to get past admiring the environment and get on to the puzzle. However, the execution was not quite as good. Full disclosure, we missed pulling a clue out of a container that significantly slowed us down at the start with a puzzle that should have been straightforward. With that said, our two major critiques were with the horrible lighting in this room, and our inability to appropriately synchronize with our Game Master. Related to the poor lighting, we'd seen this observation on other reviews and in hindsight should have asked for some type of additional lighting (2x 50+ year-olds on the team). One lock is black, is on an item in the shadows, and the letters are relatively rubbed off. While there are lanterns around the set we couldn't find one that we could move. It took our 20-something to enter in the right code and she had an extremely hard time. Related to our GM, while we're sure she meant well, she ended up frustrating us during a good portion of the game. Because we missed pulling a clue out of a container (we weren't informed of this until after we'd escaped) she eventually just gave us the answer to the puzzle, seemingly as part of a canned "clue" system, but now we had items we were holding on to and not sure which we still needed and which had already been used to solve the puzzle whose solution we'd been given. This resulted in confusion for most of the rest of the game. And, once those clues started, they just kept coming and coming, especially at times we didn't need them, which required us to return to where we could see the time/clue screen, to receive clues we didn't need and which didn't help. We got stuck on another puzzle (limited capability to solve it with the tools available, you'll "see") and kept getting clues to parts we'd already solved. Not knowing what we were being offered we wanted to honor the "ding" and the clues but they eventually just became a distraction. In the end, we escaped with just over 10 minutes which made all of the unsolicited clues seem too untimely since we still finished with ~17% of our time remaining. Looking back, had we received a clue that said something like "look inside the container that you pulled the 'thing' out of to find the instructions that you missed" and then just let us go would have made the game much less frustrating and more enjoyable. It is well-designed, and challenging, but the insufficient lighting and our GM's intervention made it less enjoyable. We still recommend trying this more difficult room.
Please see our comments in the review. Looking back, it definitely could be seen to have flowed well. There are some challenging puzzles.
Incredible set design throughout the room! Completely immersive and very impressive.
We believe our GM was doing their best, since every other experience at MER has been excellent. She may have been victim to a canned set of clues the precluded her from giving us a helpful clue that addressed our specific shortfall. In the case described above, telling us that we'd missed pulling the required directions from an item would have put us on a much more enjoyable path. Later, when we were receiving unrequested clues about a puzzle that said put "A" in the first position, and put "B" in the second position when we were working on the 5th or 6th positions only forced us away from the puzzle to go look at the screen to tell us what we'd already solved. Again, from the progression of the clues it looked like they may be canned, it would have been helpful to receive more specific clues that the system prevented her from giving us. We'll chalk this up to a rough day/experience all around.
Yes
The set design alone made it extremely interesting. We've done pirate ship games before but never with this level of detail. Outstanding!
Every puzzle was part of the story and supported our attempts to escape.
Hard
It's difficult to determine if the puzzles themselves were difficult or if it was the environment (with the limited lighting and active GM) that made it as difficult as it was. However, we felt challenged throughout the game, and the puzzles seemed hard relative to other games we've played.
Mechanical
Mostly mechanical with some very impressive tech. Incredible design and puzzles.
4
We played with three but easily could have used a fourth. With the GM jumping in so quickly (and finishing with 10+ minutes remaining) it is difficult to assess if another player would have helped or if left to ourselves we would have figured things out. We didn't feel like we were stuck on any puzzles once we determined how to solve them, and most of the game seemed linear, but another player could have been beneficial.
Scary
Most of the game is just dark, but not spooky or creepy. HOWEVER, there is one effect that resulted in an ear-splitting scream from one of our players in an echoey part of the room (toward the end) that was definitely unexpected.
10
It's a pirate adventure so that requires some level of increased maturity. The puzzles were a little more difficult to solve, and there is some safety concern with younger children moving around the pirate ship. My normal default, based on puzzle difficulty and the theme, is 8 but both factors drive it slightly higher. It doesn't seem like the room to take a birthday party of 8-year-old young ladies to.
No
Very well designed and very well put together.
No
Very
Steep ladders, unstable floors, some tight spaces, and low ceilings. All of this is part of the outstanding set design.
Not very accessible. Climbing required in tight spaces. Very dark. Some clues up higher (just reading all of the time/clues screen required being on the steps).
Yes
Medium
Downtown Memphis was not too busy on this Saturday afternoon, but we have had a challenge finding parking on other occasions. We found free parking on the street a couple of blocks away near the Post Office.
Yes
Yes, but excellent question. This is the first game I've played in a long time where I thought back to the waiver I'd just signed. It is safe, well designed and sturdily built, and our GM did warn us at the beginning about the stairs and tight spaces. Keeping this in mind while playing the game should keep everyone safe.

235 escape rooms
Any time we miss European escape rooms, we remind ourselves of Tennessee. The escape rooms in this state are top notch and Memphis Escape Games easily belongs with the greats. We also love what they are doing to create other gaming experiences. If you are going to do multiple rooms, call them. They are big on rewarding repeat players with discounts. Escape rooms love pirates and this is one of the best we’ve experienced. Set was bonkers and the puzzles flowed really well. Also gave us a hilarious moment we will carry always. Only note is that it was a “bit” too dark. You may want to request a flashlight if you are visually impaired. The staff was also fantastic. Owner reached out to us when he saw we had booked five rooms. Everything here is original and built with love, and it shows in the excellent work. Escape Couple rating: 5 🗝️: Excellent room with wow factors (we use a 1-6🗝️ rating scale) 1 🗝️: Don’t waste your money 👎 2 🗝️: Fixable but not there yet 👎 3 🗝️: Standard escape room 👍 4 🗝️: Better than average room 👍 5 🗝️: Excellent room with wow factors ❤️ 6 🗝️: Best of the best ❤️

No
E
45 escape rooms
Awesome puzzles and very realistic. Sweet set. Best pirate game I have played !!
One of their best
j
41 escape rooms
A new favorite. Extremely immersive, excellent theming and great game play. Puzzles were varied, unique and a lot of fun. We had a great time with this room!
Somewhat
Stairs, ladder and not stationary walkway to navigate in game

48 escape rooms
Such a fun room. Lots of up and down ladders and stairs. It was dark and we had trouble seeing some of the locks but there was lighting if you stood just right.
Both
H
115 escape rooms
It was a nice pirate room. The decor is immersive and fantastic. We had random clues pop up after we had completed those puzzles so that was weird. We don’t ask for clues. Parts are just really small and there isn’t a ton of puzzles. We liked it though.
Room started late and no comment on it. Just not friendly
Yes
Very immersive
Easy
4
We had 6 and there was a lot of standing around and the group didn’t fit in some areas
Not scary
8
No
No
Somewhat
It’s not. There are stairs and small spaces. A wheelchair wouldn’t fit and crutches would be hard.
Yes
Limited
Have to find a place on the street. Just depends on how busy the area is.

287 escape rooms
Very cool set. Like the other rooms at Memphis Escape Rooms, it’s very immersive. The problem with this one is that it’s so dark, and you don’t get any kind of flashlight. We are in our 40’s, so the eyes don’t see very well in the dark anymore. It was pretty difficult for the two of us, but we managed.

Yes
The set makes it very interesting.
Hard
Mechanical
4
Not scary
No
No
Somewhat
Yes
Easy
D
57 escape rooms
These guys do it right! We traveled from Houston to Memphis just to do the escape rooms. Found this place by accident the first time and have returned twice!
The start was obvious
Excellent level of detail
Yes
Hard
A little of both
4
We only had 2
Not scary
It was dark though. A small flashlight would’ve really helped.
14
It was tricky in some spots
No
One of the eyeglasses was hard to look through
No
Somewhat
Stairs and ladder
Wheelchair would be tough. Sense of smell needed.
Yes
Easy
But limited
P
We really appreciate this and are so glad you came! Can't wait to host you again.
Feb 5, 2025