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The year is 1956... or is it? With all you’ve experienced in recent weeks, it’s hard to trust even that. You went to sleep once night, and woke up here at Overbrook Hospital. The place promises care and peace for the mentally ill, but all you’ve received is manipulation, experimentation, and a heavy supply of drugs. Besides that, you’re not insane, and never have been. The whole place is a ruse, devised to cover the mind-control experiments of a group of twisted scientists. However, you won’t allow them to use you any longer. A situation at the other side of the hospital has diverted the staff’s watching eyes. It is the perfect chance for escape, and it may be your last. Find the medicines needed to restore your senses before finding your way out of this living nightmare before your mind is lost forever.
90 escape rooms
Rating: 3/5 Very average/mediocre room, but I still liked it somewhat. The set looked good and appropriately creepy and it wasn't just a single room. Decent variety of puzzles some tech, physical manipulation, and padlocks. Though at least 1-2 didn't quite make sense to us. It was spooky but no real jumps scares. There was little to no story and the ending was kind of anti-climactic. The main downside is the lighting is too dark and the strobe lights are really annoying. GM was friendly and helpful. We played as a team of 5 enthusiasts and it was too many, I personally didn't have anything to do for at least 15 minutes and we still finished with 10+ min left. I'd recommend 2-3 enthusiasts.
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