A great horror game. The atmosphere is amazing, with great progression through different areas of the set, some very unexpected later on. And in each of these areas there is at least one really cool horror effect (all, to my knowledge, done without actors). Because of these unique non-actor scare elements, despite on the surface being a pretty normal murder-cabin theme, it ends up feeling very different from most other horror games. The story itself is a bit vague, (which, It is definitely unsettling because of that unknown-ness of it) but there’s one or two seemingly very story-driven scenes where even the staff didn’t really seem to understand what the story was, which left me feeling more confused then unsettled after the game ended.
The game is pretty good gameplay-wise as well. There’s some very unique puzzles in how they’re themed to the environment. The gameplay is far from flawless though. There’s a lot of puzzles that rely on really small details in the set, leaving huge (and really good-looking) areas of the set completely puzzle-less, which feels like a waste.
My main issue with the game is that it just really doesn’t stick out in my mind. It’s great, one of the better games in the LA area, but nothing about it really lingered in my memory after it was over (at least compared to other games I’ve played). But once again, it’s great, and if you haven’t oversaturated yourself by playing so many rooms (especially horror rooms), you shouldn’t have this issue.
(Also I expected a very different game from the title, not just in tone but also in subject matter. For having such a provocative title, the title is actually somewhat inaccurate.)
Particularly interesting or different
Yes? But also nothing really stands out to me.
This would be a heart if it were a bit more clear, but it’s so unclear even the gm couldn’t tell us what the story was.
Just through a very tense atmosphere.
Physically active
Somewhat
Accessibility
Everyone must step up
The early section is kinda dark