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You and several other coworkers were awakened from being knocked out by a massive explosion at the factory where you assemble the impressive Security Enabled Robotic Assistant (S.E.R.A) robots. The factory blast doors have gone into emergency mode and locked down as safety precaution because the nuclear power plant powering the factory is going to explode in 60 minutes. The only way out is to use the massive strength of a S.E.R.A to pry open the doors. Unfortunately, the S.E.R.A is on the other side of the blast doors in Hangar II and is shut down for maintenance. Luckily, the Artificial Intelligence (A.I.) that runs her is still alive and can assist you in rebooting S.E.R.A. so she can help rip open the blast door and free you. Hurry though, time is running out!
All ratings (13)
Mostly positive
Gameplay
Mixed
Atmosphere
Very positive
Customer service
Very positive
18 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
65 escape rooms
I had high hopes for this room as it was the owners second location. There were so many number locks with no way to know which four digit combo we found went to which four digit lock. Some keys opened multiple locks even thought we were told one key/one lock. Had a couple clever puzzles. That aside it felt like there was no story, just a string of puzzles that opened more puzzles. The ending was underwhelming and we only knew we beat it because the time stopped and the GM walked in.
52 escape rooms
For just two players it felt like we had a lot to do and there was a lot to sort into useful/not useful. I enjoyed my time in the room and the references to top sci-fi things made me happy I.e. the terminator, Mega-man, portal, and Horizon zero dawn. There were puzzle types I had never seen implemented before which is neat after 40+ games and owning my own escape room.
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