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You have been invited inside of one of the most brilliant minds of our time. Nikola Tesla has welcomes you inside his workspace -- a place where sparks fly and time stops. Just know that the clock is ticking as you search for one of his most secret, prized inventions.
All ratings (196)
Mostly positive
Gameplay
Mostly positive
Atmosphere
Very positive
Customer service
Very positive
87 escape rooms
At times, the room felt like a class lecture on scientific topics. This is not a con, and for this reviewer, I applaud its efforts at fusing learning with play. The room does a fantastic job at demonstrating the various science experiments and lets players interact with them, somewhat like a hands-on science museum. Little placards with background information on each experiment imparts knowledge to those wishing to learn more. Puzzle design leans toward the stronger side, with many of them sticking to the theme of the room. Difficulty varies between easy and medium, but none of them struck me as too difficult. High praise goes to the efforts at making the room more accessible for those with disabilities. One color-based puzzle had the colors paired with numbers, making the puzzle solvable for those with color blindness. I hope to see this trend continue so more people can enjoy these games. However, plot and set design are relegated to the background. The introduction to the story was fun but afterwards didn't really play a part in the room until the very end. The sparsely decorated rooms felt somewhat appropriate, but did not feel lived-in. Props and puzzles jut out as the only decorations in the room, further detaching the players from any immersion. One aspect of rooms I don't like is when they rely on small items that can be easily lost, and sadly this room is guilty of that. One key item of the game is about the diameter of a pencil eraser and can easily be lost if a group is not careful. I recommend smaller groups for this game, as most puzzles are large enough for only 1 or 2 people to operate at a given time. The room is also fairly small, making it harder to move around with more people. Tucker, our gamemaster, was welcoming and friendly. He was attentive during our gameplay; for example, he fixed a malfunctioning prop immediately, saving us from wasted time. He also engaged with my group and I in friendly banter before and after the game, making us feel welcomed. Time Machine is worth a try if you are more interested in puzzles and/or learning and don't mind the lack of atmosphere or decor.
18 escape rooms
This room was very intricate and tests your knowledge of physics. We had a group of four but noticed that one of the rooms was very physics heavy. Iβd say we were able to solve these puzzles based on our basic background in physics.
145 escape rooms
Okay room, most of the puzzles were super cool and authentic but this made them pretty finicky. The staff is absolutely the nicest here and they elevated our experience. I would still recommend checking the room out because if everything works correctly itβs not bad. However: without spoiling too much, if you are sensitive to weird smells or smoke, I would say to skip it.
211 escape rooms
This is an RPG game. Youβre told what to do and you got to complete the task. Super boring. Uninspiring. We thought we got something wrong but it was the game master who missed her que to send us the next quest. We stood there waiting for something to happen. Pulls you out of immersion
29 escape rooms
Fun themed room. Slick design/atmosphere. On the easier side and also a little narrow physically so I would recommend playing as a pair if experienced, no more than 3.
7 escape rooms
The set is crazy. Sight, sound, and smell.
48 escape rooms
I got to play all the rooms at this location alone (save the one for 4+ players) and out of the 3, this was perhaps the easiest one for me. The puzzles connected pretty simply, no idea was too far fetched and the atmosphere matched the concise storyline. I got out with 15 minutes to go and a handful of hints that are given in the form of postcards automatically. And if I was stuck on a puzzle for some time, once I solved it, it became clear I was overthinking things. The room knows itβs an escape room and does not overreach to try and blow your mind, but thatβs not a bad thing.
244 escape rooms
Weβve done other Tesla themed rooms and this one is the best in terms of the atmosphere. The puzzles were tightly connected to the theme and fun to solve. However, itβs kind of short and might be too easy for experienced players. The hint system is pretty cool but if you donβt like nudges, make sure to tell the GM not to send ANY of it or just ignore it. We told the GM we didnβt want any hints but she told us some of them were critical. After we saw it, we learned that we didnβt need it at all.
89 escape rooms
Lot of things they were broken and the person who oversaw everything skipped some parts because they were broken. Disappointed
65 escape rooms
This is an old, worn room and you can tell. It was fun and all but I think they should replace it with something newer.
βGet ready to be wowed; more of an amazing show than an escape roomβ