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When the mind breaks down into madness deep in outer space, you are left with only yourself to survive. Tasked with a simple extraction mission you and your crew are sent to the Alpha Centauri quadrant of space to aid the crew of the Nautilus space station. The ship may require simple maintenance or you may need to deliver the crew to a new vessel until repairs can be completed. Everything is very routine… until it isn’t. When you and your team arrive and find a transmission from the last surviving crew member, suddenly this is no longer a simple mission and you are most definitely NOT alone.
All ratings (102)
Mostly negative
Gameplay
Mostly negative
Atmosphere
Very positive
Customer service
Very positive
17 escape rooms
Does “hardest” mean puzzles designed to waste the most time?
115 escape rooms
Despite the negative reviews, we did not mind this room! We barely escaped however with only two people and only used two clues!
32 escape rooms
The room itself wasn’t as terrible as the reviews. However, reading others experiences before tackling this room was helpful. We didn’t get any clues that were overwhelmingly helpful, but knowing that there are tons of locks, lots of switches, helped us prepare a bit for what was ahead. This game wasn’t nearly as hard as it seems to be, it’s the amount of puzzles that need complete. Needless to say, we had 4 seconds left when we finished so it was close. Someone else said it, but paper and pencil would’ve helped.
41 escape rooms
It’s not hard, just tedious. Super dark, a million locks, and hard to see places. It’s not a good room, not a good design, and it didn’t feel fun. Just irritating. Whole time I thought to myself oh great another lock
34 escape rooms
Providing teams with pencil and paper or a marker and dry erase board would make a TREMENDOUS difference in this room. We missed escaping by probably 2 - 3 minutes, and had we had something to write on we would have escaped. Overall this room is definitely hard, but it isn't impossible. What makes it exponentially more difficult is not being able to write down things. When you're trying to remember a series of 9 things, you lose time going over it again and again. Our game master was very helpful and walked us through how the game would have ended. We hate not completing rooms, and - yes, I'm beating a dead horse - had we had pencil and paper we absolutely would have escaped. The room was actually not as "bad" as we expected given the reviews.
3 escape rooms
10/10 difficult is a good way to describe it
7 escape rooms
This game was a lot of fun. The puzzles were fairly easy if you frequent escape rooms. While the puzzles are easy, they are very time consuming. We had to wait before inputting certain codes in (we were instructed to ask if the codes were correct before doing them) we wasting 30 seconds each time just trying to get the game masters attention.
144 escape rooms
Seriously…I could make a better escape room with the cardboard boxes that starving African kids get with the left over t-shirts from the losing Super Bowl team every year. Absolute train wreck. Top 3 worst games I have ever played.
87 escape rooms
Fun game, spending a good majority of your time in the dark, just the right amount of jump scares, and some grossly interactive things to feel. Very difficult room though but we did make it on the leaderboard back when we completed it!
324 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
“The minute you step inside you are fully immersed into the story. The decor was quite impressive.“