
minicows13
202 escape rooms
The beginning of the room was a little frustrating for me. I felt like we chewed up a lot of time there. I remember doing a lot of fast walking between puzzles as a team of two. Overall, just eh.
Instantly book on Morty
Very positive (635 ratings)
Mark as done to rate
So you finally made it out of the house... but was it a better idea to stay indoors? After escaping The Study, and running downstairs, you find yourself in the mudroom of the Tandy home. One more door stands between you and your freedom, right? Wrong. Once outside, you find yourself in Edward's cold and dark courtyard surrounded by a 14-foot tall wooden fence. Edward's daughter Lilly once resided in the trailer in the Courtyard, but she's long gone. Painfully, she was forced to leave someone she loved behind. Will you be able to save Lilly's lover Quinn, or will the officer perish while you try and escape? The Courtyard is by far our most ambitious room to date. Like, Chapter 1: The Basement, The Courtyard is a non-linear funnel puzzle with multiple paths that must be traversed by different members of the group.
All ratings (635)
Very positive

202 escape rooms
The beginning of the room was a little frustrating for me. I felt like we chewed up a lot of time there. I remember doing a lot of fast walking between puzzles as a team of two. Overall, just eh.
w
15 escape rooms
This is probably the best horror series in LA. Itโs worth going through every room.
Yes

176 escape rooms
Solid room, and a great live actor, but frustration with the overall experience. Did this as a team of two. Some tech issues (a mechanism didnโt properly work, costing us time). Frustratingly. the game master had totally disappeared at the one moment we needed a hint, near the end of the game. Several minutes later they responded to us, gave a hint for the previous puzzle, and then disappeared again for several more minutes. After the tech screwup, the MIA gamemaster, wrong hint etc, we needed about thirty more seconds (literally) to finish the game, but they ended it on the dot, with no reference to the mistakesโwhich felt a little shady to me, to be honest. The Basement feels a bit too close to a corporate, efficiency-oriented escape room business for my tastesโthe ones that seek to maximize customers by pumping you in and out, depersonalizing the approach, etc. Also possibly a bit overwhelmed/understaffed. So it goes. But Iโm sure other people have had better experiences here obviously.
m
9 escape rooms
The Basement is always incredible and this room is actually jaw dropping with its scale and production value. Fun puzzles with good difficulty but solvable and very on theme the whole time
The Basement crew always makes gameplay with a great theme and flow.
They built a full outdoor courtyardโฆ indoors. Itโs insane and incredible
Always kind, in character, so much fun
Yes
Hard
6
Spooky
15
No
Yes
Somewhat
There is some crawling and definitely lots of moving around. Itโs a large room

102 escape rooms
I rate this room a 4/5 (ck out my bio for rating system). The room got points for set and theme design which was totally immersive and realistic! The live actor was quite believable and added to the room in a positive way. I feel bad I didn't keep my pinky promise I made with her! ๐คฆโโ๏ธ There were some surprise elements and novel puzzles and I experienced more enjoyment than frustration while doing it. The reason it didn't get a perfect 5 was because there was some frustration - something was put in a wrong way but there was no indication it was wrong because it fit - and the dreadful 'hint system' if you'd even call it that. First they tell you there's no hints, then a lady starts shouting thru the wall trying to give you a hint. It just didn't match the quality of the room set. If you're not going to give hints, commit to that, don't do it the ghetto way. Even though I liked the escape experience overall, I didn't like their other room, The Elevator Shaft, and because of the hint system, or lack thereof, I won't be experiencing the rest of the rooms at this location.

High tech
R
102 escape rooms
This game isn't too difficult. Ideal for 4-5people with a decent amount of puzzles. If you have been doing games for a while this room should be a breeze. Medium-Hard difficulty
The game had a great flow to it
Game Master was wonderful
Yes
Hard
Mechanical
5
Not scary
17
No
Yes
Somewhat
Yes
Easy

100 escape rooms
most difficult of the 4 chapters, will require crawling for 1.
Yes
Hard
Mechanical
4
Spooky
No
Yes
Somewhat
Yes
Easy
n
5 escape rooms
๐๐๐ ๐๐๐ธ๐ค๐ฅ ๐ฆ ๐ ๐ข ๐ฃ ๐๐ค ๐ฅ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐บ ๐ป ๐ ๐ ๐ ๐ ๐ ๐ท ๐๐ธ๐ ๐ ฝ ๐ พ ๐ ฟ๐ ๐ ๐ ๐๐ ๐ ๐ต ๐ถ๐ต ๐ถ๐๐ฒ ๐ณ๐ฌ ๐ ๐ ๐บ๐ ๏ฟฝ๐ ๐ ๏ฟฝ๐๐ ๐ ๐ ๐ฟ ๐๐๐ ๐๐๐ธ๐ค๐ฅ ๐ฆ ๐ ๐ข ๐ฃ ๐๐ค ๐ฅ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐บ ๐ป ๐ ๐ ๐ ๐ ๐ ๐ท ๐๐ธ๐ ๐ ฝ ๐ พ ๐ ฟ๐ ๐ ๐ ๐๐ ๐ ๐ต ๐ถ๐ต ๐ถ๐๐ฒ ๐ณ๐ฌ ๐ ๐ ๐บ๐ ๐จ๐ ๐ ๐๐ ๐ ๐ ๐ฟ

106 escape rooms
My biggest issue with this room is the use of an in-room actor. Most people love it but for me she ruined the room - more explanation given in the live actors section. Iโm still giving this room a thumbs up because the set design was incredible and the puzzles themselves were a lot of fun. HOWEVER, this could have been one of my favorite rooms had we not had a 5th person in the room acting like an impudent child asking what we were doing every 5 seconds. Her motive was unclear: she would say helpful sounding things and when we were figuring things out for ourselves, sheโd insert herself like the friend in the friend group no one wants to talk to. Basement has not steered my wrong in terms of story and room mechanics thus far so this could have been a fluke game, but be weary, if you donโt like to be constantly talked through your room and guided to your next step, this may not be the room for you.
No
Hard
High tech
Spooky
Yes
Thereโs a hole in the top of a bottle of liquid. Having flipped it upside down, some came out and impeded a sensor from being hit. They paused our game to rectify the issue which was nice. Iโm just surprised this doesnโt happen more often with loose liquid.
Yes
This is my biggest problem - Iโve talked about other rooms ad nauseam that are overwrought with audio clues. Hints you canโt turn off are annoying and crippling to a group where communication is a key component. Contrary to what others say, this is the worst use of a live actor in a room. The actress is caged and needs to be set free. Story-wise thatโs fine, but she wants to know everything your team finds as soon as you find it and she does not let up until you tell her. I donโt know if this is how every actress is supposed to behave (if so that is terrible writing for the room) or if itโs just this specific actress that wouldnโt let up - but as a group who has collectively done over 120 rooms, we did not like being talked to so much. Her additions werenโt fun or riddle-like, they were video game level tutorial guide instructions on what to do next.
Very
Yes
Medium
t
33 escape rooms
I love this whole series of The Basement from end to end and the finish was just great. The set design was fantastic and the puzzles were super fun to work through. We did get a little stuck a couple times but Partly thatโs just because the room is relatively big and there were only three of us and at least one is doesnโt usually do escape rooms. Even with all that, we managed to squeak out with very little time to spare. I would def recommend doing this whole series from the beginning. It was so fun!
Spooky