Age of Magic

Age of Magic

Escape Reading

  • Escape room
  • IRL
The Comms Room - Ww2 Blitz Experience

The Comms Room - Ww2 Blitz Experience

Escape In The Towers

  • Escape room
  • IRL
Pirates of Polaris

Pirates of Polaris

The Escapement

  • Escape room
  • IRL
Egyptian Exodus

Egyptian Exodus

The Escapement

  • Escape room
  • IRL
The Naked Eye

The Naked Eye

Roomsmiths

  • Escape room
  • IRL
The Rubicon

The Rubicon

Roomsmiths

  • Escape room
  • IRL
Pole Position

Pole Position

Escape Rooms Cheltenham

  • Escape room
  • IRL
Witch Way Out?!

Witch Way Out?!

DreadLock Escape Rooms

  • Escape room
  • IRL
Camelot

Camelot

Housetrap Escape Rooms Indian Queens

  • Escape room
  • IRL
You Plonker

You Plonker

DreadLock Escape Rooms

  • Escape room
  • IRL
Killjoy

Killjoy

Housetrap Escape Rooms Bodmin

  • Escape room
  • IRL
We hadn’t planned to play Killjoy, but during a visit to Housetrap to play ‘Tribe’ one of the team caught site of a sign saying that only 20 people had escaped since it opened. This spurred us on to book and see if we could be team number 21! This will definitely be a marmite room! It’s not a ‘traditional’ escape room in the sense that there aren’t loads of locks that require codes, and logic puzzles or maths problems. Your main challenge really is to escape from a serial killers lair by any means possible. Teams are split into two separate rooms, each containing elements needed for the escape. You really have to think outside of the box, in tandem with your teammates, to find creative ways to come back together and break free. There are some mild jump scares at certain points, which amp up the creepy atmosphere. We really enjoyed the experience overall, which was unlike other rooms we’d played. There is such a heavy emphasis on communication that it’s really important to have a strong team to stand a chance of getting out, so do bear that in mind. Also, enthusiasts may find that their prior experiences may work against them in this particular room. The last thing to point out is that there is a penalty system for clues, with 3 mins being deducted for every hint you receive. There is the opportunity to win time back though if Killjoy pays you a visit - just stay very quiet as even the smallest sound may mean that extra time is lost. Sadly, we were so close to finishing but didn’t quite make it. We were told afterwards that this was mainly due to overthinking things because we’ve played so many other rooms. 😭 Weirdly, where we normally feel defeated when we fail to escape, we still left feeling exhilarated because of the fact that it was such a different experience. If you are in the area and fancy a challenge, it’s definitely worth checking out 👍 Thanks again to the wonderful Ant for his excellent hosting, and expertly executed psycho serial killer impression! 🔪
Sub Terra

Sub Terra

Co-Decode Live Escape Games

  • Escape room
  • IRL
CREW

CREW

Co-Decode Live Escape Games

  • Escape room
  • IRL
I had so much fun playing this game! It did a great job of simulating what it might be like to work on a spaceship, and how you have coordinate with your crew to face issues as they arise. I definitely wouldn’t classify this as an ‘escape room’, but that’s not meant in a negative way at all! It’s certainly no less thrilling. CREW is an immersive experience that focuses heavily on collaborative activities that require effective communication and teamwork. Each team member takes on a different role (Captain, Pilot, Tactician or Engineer) and takes turns to lead the team in key challenges. There are core challenges which require the whole team to work together, and individual tasks to be completed by each role for extra bonus points. Successfully completing a challenge adds points to the score board, with the aim to score as many points as possible to pass the ‘crew assessment’ phase. Once you’ve hit this, you can continue to level up as much as you can before the time runs out. Failure of tasks might incur penalties, where successfully completing a streak of tasks may boost your points further. The expanded playtime incorporates a sizeable training module at the start, so you won’t be thrown completely into the deep end! I was in awe of the sheer technological genius, with so much going on throughout the game. The theming is a little low-tech, and could be massively improved with a couple of small changes (i.e. the wall covering) that would bring it up to standard with the other rooms. Sci-fi fans will love finding hidden references, which also include some audio ones too! Overall this is a very unique experience that I’d love to return to again in future. Once you get over the initial learning curve, you can really get into the flow! It won’t be for everyone, but if you love team-based challenges, and all things space/sci-fi, I think you’ll have a lot of fun.
Oculus 2 - Harold's House

Oculus 2 - Harold's House

Escape Rooms Cardiff

  • Escape room
  • IRL
cQ Origenes

cQ Origenes

clueQuest

  • Escape room
  • IRL
If you’ve ever watched Honey, I Shrunk The Kids or Ant-Man, you’ll have some idea why we were so excited to play cQ ORIGENES. It features a really fun mechanic, where the team must shrink down to the size of a mouse to access Mr. Q’s old base. Why do they need to do this? Well, to avert a crisis, of course – this time, a cyber attack orchestrated by none other than Professor BlackSheep. Before starting the mission, we were each assigned a role, such as Captain or Navigator. These were important early on, so thankfully we all did a good job of remembering them. This room combines linear and non-linear gameplay across two distinctly different rooms. In the first, your job is to fire up the Shrink’o’mat, which is trickier than it looks! Once you’ve shrunk down, you’ll explore the old base, which is full of secrets, hidden objects and mind-bending challenges. As with the other rooms at clueQuest, there is a large element of searching. I actually relished in the role of key searcher, which meant I wasn’t left standing around while others were tackling a puzzle. It was thrilling to step into a space where everything was super-sized. A gigantic working padlock was particularly impressive, along with a huge box of matches and a giant cassette player. Interestingly, the giant padlock is the only traditional lock in the room. Instead, you’ll be moving sliders, turning gears and slotting objects into place. Standout moments were firing up the Shrink’o’mat for the first time, with all of the cool sounds and lights, and when the ah-ha moment hit with the giant cassette player. Our team of four felt like the perfect size, and we each had moments to shine. There was one very fiddly puzzle right at the end of the game that cost us a large chunk of time. It relied heavily on teamwork, and with the added time pressure, it certainly kept us on our toes. Our hearts raced as we frantically fired up the Shrink’o’mat to return to our normal size, finishing with minutes to spare. cQ ORIGENES was a big hit with our team, in no small part because of the supersized nature. We can only imagine what they could do with this concept in an even bigger space. For a full review of the venue and other rooms on offer, head to EscapePuzzler.com
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