186 escape rooms
This game was objectively awful. It is a very tech heavy room and a lot of the tech didn’t work very well. There were several instances when we’d complete a puzzle and stand around looking for something and nothing opened. A voice would then tell us that something was open, or to push/pull on something hard to get it to open. My main complaint with this game is lack of indication. There was nothing in the space to tell you what to do or where to go next. There was also some complicated tech in the game that was needed multiple times that I feel like should’ve been explained in the rules how to use, because learning it in the game took us some time.
All of the puzzles we did were not fun or super mundane. No sense of flow at all between things. Looking back, there were puzzles we could’ve skipped because of how things were set up.
No
Hard
Only hard because it was difficult to tell where to go once something was finished.
High tech
2
Linear game.
Not scary
Game over loves to build “scary” games and then have the scares be things that pop out via pneumatics. Personally these things don’t scare me but I could see how they’d scare other people. The set was a lil’ creepy.
1
Yes
I’m going to say yes on this one because there were many mag locks that didn’t pop open and we were prompted to open them ourselves. It may have been designed that way but I’m not sure.
No
Not at all
Yes
Easy
May 14, 2024