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WilZana
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Morty score
6
Escape rooms
6
5
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2
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WilZana
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Experiences (6)
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Escape rooms (2)
Community score
Haunting at Haruka High
Omescape - Sunnyvale
Escape room
IRL
Overall, A fun game, especially for people who enjoy haunted houses. 2 people recommended for scariest experience, 3-4 optimal for puzzling. >4 people might be sitting around waiting for others to solve. I found the game a little narrative heavy. There were a few times we were all waiting for recorded audio to play through so we could get back to the game. Omescape’s japanese-inspired narratives don’t resonate with me, personally, so I found it to be a little boring. This is my main complaint for the room. Omescape production value never disappoints (the technology is my favorite part). The set was laid out well with multiple room, audio was good, and the props were solid. Good use of light and projectors and an impressive portfolio of moving parts. There were a couple of very minor technical issues that were resolved quickly by a watchful GM (a puzzle needed a jiggle to trigger a sensor, a door needed a little more force). GM was on top of them before we suspected there might be a problem, so minimal impact on immersion. Puzzles leaned easy-medium in my opinion. More than once we outraced the narrative relevant to the puzzle we were solving, leading to waiting. However, we still needed hints on a couple tricky puzzles so I wasn’t disappointed. Scare-wise, I’m not huge on haunted houses, myself, but there were a couple well-done scares I enjoyed. In conclusion - I give the room a 7/10. I’m not gushing about it, but I still had fun. I’d recommend Omescape’s other rooms over this one first, but that’s due to personal preference and experience rather than room quality.
The Gift
Red Door Escape Room - San Mateo
Escape room
IRL
Overall this was a good room. I think 3-4 players is the sweet spot, if you’re an experienced group. Except for one spot, there are enough puzzles to engage multiple people simultaneously. My group of 4 made it through with only one real hint (for an obvious puzzle too!), but there were a few good head scratchers that took us some time. I thought it was a good mix of easy and challenging puzzles. The presentation was clean and well finished. With one exception, everything worked well. The room doesn’t have the “high tech” feel that you get (and I look for) with some escape rooms. I felt like it leaned a little heavily on padlocks as objectives. The exception was that the final puzzle broke which, unfortunately, killed the experience for me. Because it wasn’t clearly broken, we ran through several hints, but the hints we received just told us to do what we were already doing. Eventually, our GM came in, confirmed something was up and… we just walked out because it was the final puzzle. That’s how it goes, however, and I wouldn’t de-rate the room for it. Overall, I had a lot of fun and would recommend this room to friends.
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