Mark as done to rate
A dark curse surrounds Haruka High School after the mysterious death of one of its beloved students. As you search for answers, you realize there is something more sinister lurking behind this tragedy. Can you uncover the truth and break the curse before your time runs out?
All (116)
Overwhelmingly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
42 escape rooms
Immersion right from the get go. Good use of tech and some height level variances. Once you finish the room you'll see how elaborate the entire room was built. Very well connected multi room experience.
96 escape rooms
This room is an absolute masterpiece. It has some scary moments, but the payoff is well worth it having one of my favorite sets to date. It is story-driven and you must pay attention. Some puzzles are slow-paced so a mistake could cost you minutes, make sure to get it right by staying focused. This pacing is probably why is has only a 30% escape rate, and you don't want to miss the finale. I am not a scary room person; this is one of my favorite rooms ever. Do it!
115 escape rooms
Omescape Sunnyvale continues their trend of impressive builds. I still like Robotopia best, followed by Chaos, but this is a close third. Japanese schools aren't a common theme, and my inner weeb was happy to see this chance come up. The main draw here is the set and effects, the actual puzzles were on the simple side. I think the most impressive effects happened in the 5th space, though the finale was also pretty unexpected. The room's plot involved discovering what happened at the school that caused it to close down, and I think it did a better job than most at telling a story - we discovered not just what happened, but why. I appreciated the minor detail of the presence of the Maison Ikkoku manga (a popular series published around when the game's story was set), I imagine there were others I didn't notice. It felt like whoever designed the set was paying attention to their Japanese culture. Maybe it's because I had just come back from Athens, but I found the game was more spooky than scary. One of my companions felt the same way; the same couldn't be said for our third, who was mildly freaking out but managed to keep it together. I guess YMMV.
705 escape rooms
This was creepy AND fun! Great set design. Great theatrics. Intricate story line.
63 escape rooms
Definitely did not disappoint. I enjoy a good jump scare but to make one of my members go into a mini panic attack you know you have a good room.
142 escape rooms
Wonderful room! I'm not a big scary room person but I appreciated the story and how the spook factor added to the atmosphere. The scariness didn't feel like it inhibited our interaction with the room and its puzzles, and added to a cinematic experience. Shout out to our game master Allen.
2 escape rooms
Awesome!! Definitely not our first escape room, but this one stood out for its incredible pacing, great prop design, and super thematic puzzle based story telling. Mostly no filler puzzles and definitely good for a larger group (maybe 5-6). Great if you love highly themed puzzles and spooky stories.
241 escape rooms
6/10 They buy their games from China and it shows. Production and set design are nice but this experience is very slow and boring. Not many puzzles but the ones they have definitely feel poorly translated. More of an experience than an escape room.
66 escape rooms
Probably my fav game from this location and fav horror room in the Bay Area. Liked how the puzzles were related to the story. Game had a few good jump scares I wasnβt expecting. Story kept me wanting to keep moving through the room. Overall, really good game!
27 escape rooms
Loved the production quality! Amazing room, would recommend.