Witchly Ever AfterOmescape - San JoseEscape roomIRLThis room was elaborate and beautiful with multiple sections. I found myself distracted a few times by what I thought were part of the puzzles. The hints light up to show us what's next to solve, which was really helpful. There were many nooks and crannies with pieces of the puzzles that I would've missed if not for my 10 year old. Our game master was very helpful and kept us on track, especially towards the end when we were almost running out of time.
Cash Me If You CanRed Door Escape Room - ConcordEscape roomIRLWe spent quite a bit of time figuring out the password in the computer room. Thankfully my 8 year old figured out the lock that contains the clue for the password. Lockers galore in the vault room, but most of the locks were easy to crack. One of them in particular relies on pattern recognition, which baffled us for awhile until we noticed the pattern! The code to the vault wasn’t obvious at all and would really require a hint.
Fair GameRed Door Escape Room - ConcordEscape roomIRLThere were multiple rooms and all of them had a good amount of number and word scrambling puzzles. The first and second room also had fun physical games. When we got to the last room, we were treated to another collection of fun puzzles. A few of the puzzles in the last room required us to look back in the first room. Our game master (Julian) was very welcoming and helpful throughout. Our group had a great time here!
Stabbin Cabin404 Escape RoomEscape roomIRLA pretty dim and creepy room with a scare in the adjoining room. The initial part required us to figure out how the physical clues fit together, which our GM kindly assisted us with. When we retrieved a bunch of new clues, our group spread out with 2 of us working on a time-consuming cipher, and the others figuring out the lock to the adjoining room. While the other group was cracking more code and locks in the adjoining room, I pieced the puzzle that would be the crucial last step to escape, which turned out to be a great strategy as it would've taken at least 5-10 minutes.
Agent TokyoLimitless Escape Games - PleasantonEscape roomIRLAgent Tokyo had a ton of distractions in the form of posters and stickers but that’s part of the fun. Once you see the ones that matter, you can’t unsee it. The first clue we got actually required us to use a poster and it wasn’t obvious at all. We had great fun figuring out what went into the 5 ramen bowls. The middle room was an immersive elevator with one main puzzle that should be obvious but we got distracted by a clue that’s for later. The final room with the bio vials had a series of physical puzzles and locks that kept us on the edge too.
Holding CellATG Escape RoomsEscape roomIRLThe room was stark and bare just like you'd expect of a holding cell. We were struggling a little at the beginning but found the right numbers to work with, not really knowing what to expect. We received a helpful hint that unblocked us and set us on the right path. We're not a fan of safes with locks that get disabled for 5 minutes and this room has one of those. We wasted a good 10 minutes working with the lock. Overall, we enjoyed the variety of puzzles magnetic or otherwise.
Batman™: The Dark Knight ChallengeEscapology - San RamonEscape roomIRLThe first room started off great. I thought we were off to a smooth start and the puzzles came together pretty easily. But the second room was another level up and we spent too much time working with the chains. We ended up with too little time in the last room, which is by far the trickiest room of all.