Fall Harvest13th Hour Escape Room - WhartonEscape roomIRLStylistically similar to 13th hour’s other rooms. Lots of content/puzzles; pretty difficult. Fun actor interactions!
Crazy Train: The Ballad of Skeemin' PlotzDoldrick's Escape RoomEscape roomIRLSo much fun. Incredible decoration; looks like you’re inside an old-timey cartoon. Perfect cartoony atmosphere and props. Puzzles are solid and well-clued. Game is fairly easy and linear, recommend for small groups.
Gnome Sweet GnomeCo-OperativesEscape roomIRLPortableMini escape room where almost all the gameplay takes place on a single two-sided wall. The team is split by the wall and communication between the sides is crucial to gameplay. Managed to capture the communication-based gameplay of split-team escape rooms quite well. Puzzles and theming are fun. Not a must-play, but pretty enjoyable.
Elixir MixerCo-OperativesEscape roomIRLMini escape room where almost all the gameplay takes place on a single two-sided wall. The team is split by the wall and communication between the sides is crucial to gameplay. Managed to capture the communication-based gameplay of split-team escape rooms quite well. Puzzles and theming are fun. Not a must-play, but pretty enjoyable.
Codebreaker’s DelightCo-OperativesEscape roomIRLMini escape room where almost all the gameplay takes place on a single two-sided wall. The team is split by the wall and communication between the sides is crucial to gameplay. Managed to capture the communication-based gameplay of split-team escape rooms quite well. Puzzles and theming are fun. Not a must-play, but pretty enjoyable. Codebreaker’s Delight is larger than this company’s other games, consisting of two walls rather than just one.
Sword in the WallCo-OperativesEscape roomIRLMini escape room where almost all the gameplay takes place on a single two-sided wall. The team is split by the wall and communication between the sides is crucial to gameplay. Managed to capture the communication-based gameplay of split-team escape rooms quite well. Puzzles and theming are fun. Not a must-play, but pretty enjoyable.
The Big DigCo-OperativesEscape roomIRLMini escape room where almost all the gameplay takes place on a single two-sided wall. The team is split by the wall and communication between the sides is crucial to gameplay. Managed to capture the communication-based gameplay of split-team escape rooms quite well. Puzzles and theming are fun. Not a must-play, but pretty enjoyable.
Wayward Spacers - CLOSEDCo-OperativesEscape roomIRLMini escape room where almost all the gameplay takes place on a single two-sided wall. The team is split by the wall and communication between the sides is crucial to gameplay. Managed to capture the communication-based gameplay of split-team escape rooms quite well. Puzzles and theming are fun. Not a must-play, but pretty enjoyable. One puzzle in this room is substantially more difficult than average, making this room the most difficult from this company.
High Speed NYCExit Escape Room NYCEscape roomIRLUnique theme and cool set design of the subway car. Some set and puzzle elements felt worn / poorly-maintained. Nothing super special or inspired aside from the subway theme. 3/5
Sugar RushExit Escape Room NYCEscape roomIRLUnique theme, but unpolished. Held back by low budget and poor upkeep. A few unique sensory puzzles. One puzzle was broken and GM didn’t notice for a long time, though GM found a workaround eventually. I enjoyed the ending. You won’t hate it, but definitely skippable. 2/5
The Witch's CurseExit Escape Room NYCEscape roomIRLPretty barebones room; decor and atmosphere were lacking. Puzzles were largely fine except one was broken due to two locks being switched by the employee resetting the room. Fine if you want to do every room in the nyc area, but there’s nothing special here. 2/5
Gold RushPoconos Escape RoomEscape roomIRLAn arcade attraction. Obviously not up to the quality of a real escape room, but it exceeded my (quite low) expectations. Quite short. I feel quite similarly about the gold rush and space themed games at this location. 3/5
Space Escape Room ObscuraPoconos Escape RoomEscape roomIRLAn arcade attraction. Obviously not up to the quality of a real escape room, but it exceeded my (quite low) expectations. Quite short. 3/5
Dreams WorkRyco's Escape Room and LoungeEscape roomIRLTheme is legally-distinct Monsters Inc (which imo wasn’t clear from marketing materials.) I enjoyed the theme, design, and puzzle ideas. A few places where execution fell flat. This room could’ve been excellent with a higher budget. Many components/puzzles had good ideas but it felt like the budget was too low to fully realize them. 4/5
TitanicRyco's Escape Room and LoungeEscape roomIRLVery elaborate, high-tech set. Sticks to the theme well. Puzzles make sense in the context of the story. Some neat physical elements to the set. I’m surprised this company isn’t more popular — it’s definitely worth a visit if you’re in the nyc area 5/5
Black Box - CLOSEDEscape Room RVAEscape roomIRLOne pretty neat physical element, which was central/foundational to the room’s design. Puzzles not particularly memorable. The theme didn’t really land for me. Overall not bad but not one of my favorites from this company 3/5
MI6 [MI6 vs. KGB] - CLOSEDEscape Room RVAEscape roomIRLFairly solid overall. The competition between teams in different rooms is an interesting element. One puzzle was quite difficult to execute even after knowing exactly what we were supposed to do. The environments and puzzles weren’t particularly standout. 3/5
Part 3: Minerva's Return - CLOSEDDecode Detroit - Ann ArborEscape roomIRLQuite a strong room. Decode Detroit has built a narrative spanning two escape rooms and a city-wide scavenger hunt, and I enjoy the continuing story. All three of these activities are worth doing. 5/5.
Return To Planet Earth - CLOSEDCode BreakersEscape roomIRLI liked this room. Well-themed sets and pretty fun puzzles. One physical puzzle seemed to allow multiple solutions, ours ended up being pretty convoluted but we were probably missing something 3/5
Hostage - CLOSEDBreakout Games - Washington DCEscape roomIRLStarting handcuffed is a novel idea, but this room didn’t leave much of an impression on me. Nothing especially bad, but nothing particularly notable besides the handcuffed start. 2/5