ToxicityA Harrowing Escape - OrlandoEscape roomIRLOne of the directional locks was faulty. It did click closed, but opened with normal pressure. So it appeared to be locked. Game master couldn’t figure out what was wrong, so we tried a few different things and found that after the reset, it would just open without a code being entered. Luckily this did not mess up our game play too much. The code we got from opening that lock was clearly for the exit door, but having done many rooms we thought there had to be more to that so we left it be and moved onto the other areas. Like a “it can’t be that simple” kind of thing. No kind of apology from the game master, just a “that’s weird, have a good night”. Also, there are two little containers in the room. One for used locks/keys, the other for another item in the room. This room is not an extensive build, I understand some people may leave rooms in ridiculous conditions but this is a single room. I have had rooms with huge builds where we are just asked to leave the used keys and locks in the rooms we find them, that’s super reasonable. There is no reason to have players organize your locks for you in a room that small.