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shinystarfisih
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Morty score
17
Escape rooms
17
16
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shinystarfisih
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Experiences (17)
Wishlist (16)
Reviews (5)
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Escape rooms (5)
Community score
The Sins of Doctor Faustus
Captivating Worlds
Escape room
IRL
very emersive setup, room was brilliantly decorated to match the theme, puzzle play was very well thought out and exciting. the room was non-linear, meaning at any given time there was a few puzzles you could pursue which we enjoyed, some rooms are very linear. This room also avoided the traditional find a key and unlock a lock. this was more about solving interesting puzzles that would then change something in the room, we enjoyed that more than the 'find a key open a lock' that so many rooms use. We also loved that this place is private bookings, no risk of sharing the room with others. this was our first room here and we went back the following few weeks to finish all 3 of the other scenarios
Deep Underground
Captivating Worlds
Escape room
IRL
very emersive setup, room was brilliantly decorated to match the theme, puzzle play was very well thought out and exciting. the room was non-linear, meaning at any given time there was a few puzzles you could pursue which we enjoyed, some rooms are very linear. This room also avoided the traditional find a key and unlock a lock. this was more about solving interesting puzzles that would then change something in the room, we enjoyed that more than the 'find a key open a lock' that so many rooms use. We also loved that this place is private bookings, no risk of sharing the room with others. this was our first room here and we went back the following few weeks to finish all 3 of the other scenarios. I really loved the mine elevator!
The Sins of Doctor Faustus
Captivating Worlds
Escape room
IRL
Wild West
Breakout Games - Columbus
Escape room
IRL
This was a really fun room. There were a few of the puzzles had a layer of unnecessary complication to them, but overall we really enjoyed it. One of the things that hurt us the most is that you start with your party separated. We made the mistake of putting the stronger puzzle solver outside the saloon, but all the early puzzles are IN the saloon. I wish they had explained this better, but if you read this, put your stronger puzzlers IN the room to start w/ the handcuffs. the person outside the room essentially is stuck until those in the room solve the first few puzzles.
The Heist
The Escape Game - Columbus
Escape room
IRL
overall interesting, there was one particular puzzle that required big leaps in logic, or random chance. I dont enjoy when those types of puzzles are present. Other puzzles were enjoyable so overall still a good experience. but we wasted a lot of time on a puzzle because we kept expecting some logic to be involved. there wasnt, it was try all variations of something until it worked.. Even asked the game master after if we missed something, we did not, thats how the puzzle works.
Graveyard
Breakout Games - Columbus
Escape room
IRL
this room was really a dissapointment. The puzzles required immense leaps of assumptions, and one puzzle required you to keep detailed track of information on 8 different people. the dry erase board had a barely working marker, and its really not fun puzzle solving at that point its just tedius. Also unnecessary complications like, at some point you need to open a box to get out a dozen small items. the box is turned around so the opening is in the dark, so you have to feel around in the dark, to make sure you got all the tiny small items. why? why is it necessary to make it so we cant just see in the box to verify we got everything? overall there are only about 5 puzzles to solve, its all in one small room. unless you like tedious puzzles and making weird leaps of assumptions this room is a let down
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