Mark as done to rate
Your world-class espionage outfit has landed you inside a prestigious art museum. A recently stolen masterpiece is presumed hidden within the office of the museum’s egotistical curator, Vincent Hahn. With the help of your intelligence agent on the outside, you have one hour to find your way into Hahn’s office, recover the painting, and slip away before Hahn returns.
All ratings (56)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
33 escape rooms
Good room, but probably their weakest from a design aspect. It was still fun and not too difficult.
40 escape rooms
7.5/10 Heist was the first time I returned to a 'The Escape Game' locale, years after doing Prison Break & Mission: Mars. This one didn't quite live up to my memory of either of those but it was still a good room overall. I enjoyed the "break-in" theme of things, and some of the gimmicky things were actually a lot of fun in this room instead of annoying or feeling like a time sink which I've experienced elsewhere. The last 15 minutes of the room was so much fun, but the middle third really felt barren of puzzles to solve, and relied on our ability to find something hidden before we could make any progress that really frustrated us for a bit. We are quite stubborn with using hints though, so maybe an extra clue or two along the way may have made it felt more cohesive and fun in the middle.
33 escape rooms
This is a good room with some fun puzzles. Nothing terribly new here, but definitely has a good level of immersion. It was fun going through the room and I thoroughly enjoyed the puzzles and would recommend it to people who are newer to escape rooms in general. Great set design though, and definitely had some clever moments.
35 escape rooms
A good room but honestly forgettable. Nothing new or something I hadn’t seen before. Good to do for a challenge but don’t expect any surprises.
61 escape rooms
Fun game. One puzzle had a major leap of logic; another had a couple of potential interpretations, but that was more “thinking in a rut” than a design flaw. Overall, though, some fun & creative puzzles - we enjoyed ourselves!
Showing results 1-5 of 5