2 escape rooms
I’d recommend checking this place out with tempered expectations. Elements of the game are downright INCREDIBLE but unfortunately malfunctions and some safety concerns for a very high tech room left us leaving frustrated and underwhelmed, and generally scratching our heads. That said, the owners are clearly capable of some serious creativity and I wish them the best, but they do need to take accountability for their malfunctions and not get defensive / make excuses when it comes to bad reviews. I’d look forward to hearing what other people experience, and I’m rooting for them!
Novel gameplay and some very creative ideas, but frequent malfunctions, frequent unsolicited hints from GM, and an unclear narrative / lack of cohesion (maybe this was deliberate) really killed the magic. When we did need help / hints it wasn’t much of an “oh of course!” feeling and more of a “…huh?” solve. That said, parts of the game are so cool, it’s worth checking out if the issues are addressed.
Impressive elements with overall underwhelming / “arts and craft” atmosphere to much of it didn’t align with high tech premise. Some parts were cool enough to make up for it, but a ton of potential that ultimately failed to execute on as a whole. Game could use some TLC overall and a “reboot.” Seeing how incredible some aspects of the room are (some seriously “WOW” moments), I’d love to see this standard applied to the rest of the room. You can see that the owners have it in them to create some serious magic. Rooting for them that they do so from here!
Staff was very nice, owner failed to acknowledge our frustration or address malfunctions within game thus far. If they do so, I’d love to give this place another shot.
Yes
First escape room I’ve done, but I can say the owners clearly put a lot of thought into trying to make it creative and different. Parts of it had me stop and marvel at what they had designed as downright amazing. The rest and overall generally underwhelmed.
Story was disjointed and ultimately didn’t make much sense, but I think this may have been the point. Seemed like a lot of unnecessary and confusing elements that didn’t serve the narrative, and anticipated we’d have to “uncover” something by the end that had nothing to do with the lead up.
Hard
We found it difficult, but hard to say with so many glitches, and GM often spoiled with unrequested hints throughout as a result. I think the GM was genuinely trying to help as she became aware of our troubles with the room itself. Ultimately this delivered a less satisfying game overall. No hints should be given unless requested.
High tech
2
Not scary
Not scary but dark confined spaces could certainly spook someone.
12
Not recommended for little ones— safety concerns and I wouldn’t bring my kids here. Fine for teens / adults.
Yes
(Spoilers ahead:) Parts of this game either required multiple attempts at same process to trigger properly, or in parts appeared even run down / falling apart. Maintenance is not up to par for a high tech game. Really killed the magic for us. Multiple elements broken and GM had to stop game to come in and fix something or reset something we had triggered early. GM was helpful and tried her best I think— owner failed to acknowledge or take accountability, and you can see takes to making excuses and getting defensive on Yelp reviews. Be aware: nerf guns are not securely held up and can fall from above and hit you (as they did us), and sliding area poses a danger where fingers or other body parts could easy be caught and crushed. From a safety perspective, this room is a disaster waiting to happen, and I would not take little ones here. I listed out elements which were broken or not working properly in my Yelp review— for a high tech game, the list is lengthy. I would encourage a more experienced player to review this room from this perspective and let us know their thoughts. We left underwhelmed, and the owner has since failed to rectify in any way.
No
Very
Very physically active and even somewhat demanding in parts, which we found pretty cool. One of the better parts from our perspective. Final phase was very cool.
Game would likely be inaccessible to people with mobility issues, or larger players who can’t find in confined spaces. Tight, potentially dangerous area would be out of bounds for anyone uncomfortable with small spaces. Think: “rolling under a car while laying on a skateboard” for reference. Final phase, as cool as it is, would be impossible for someone with any mobility issues at all. Personally, we enjoyed the physically demanding nature of the room, but from an accessibility perspective would probably score low. Hearing, vision, or color blindness would all pose roadblocks as far as any other escape room, but I think this sort of comes with the territory.
Yes
Easy
Jul 24, 2023 | Experienced Jul 22, 2023