p
psarrett
55 escape rooms
We enjoyed this room, but I'd say it's an OK game with a really good one struggling to come out. The sets are good but rough-- if you've done Escaparium rooms in Montreal, lower your expectations a couple of pegs. The lighting in the main space was needlessly dim. The game is mostly undermined by some weak signposting and poor feedback. There were steps needed that went either completely unclued or were clued too vaguely. We solved a puzzle correctly, but there's an intentional 10 second delay before anything happens, merely to stymie brute-force attempts. But as players we didn't know that, so we thought we'd gotten it wrong and were frustrated and moved on to other things. There's a puzzle with a tantalizing setup that turned out to have a disappointingly straightforward yet weakly-clued solution. We had items for another puzzle in the right places but not fully socketed, but since there was no feedback we didn't know that. There are no mechanisms for directing the player's attention to what's important (or what's important NOW), relying instead on vocal clues from the GM. If they made a pass through this space to correct these problems, This would be a much stronger and more satisfying game. As it is, it's something of a diamond in the rough.
![Marcheurs de rêves [The Dreamwalkers]](https://res.cloudinary.com/mortyapp/image/upload/c_limit,w_964/f_auto/v1/store/s/bbfe8c31-3ef3-4a18-8512-64afd95e84a4.png)





