Mark as done to rate
Hidden deep in the woods lies a cabin that was at one time inhabited by a coven of witches tasked with guarding our world from the rise of the vampires. Unfortunately the witches have long since vanished and the protection spell is wearing off. Having stumbled upon the cabin, it is up to you to decipher the clues left behind to find vampires' lair and destroy the king before he rises again.
All ratings (149)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
269 escape rooms
Played this game almost six years ago when the company was called "Mindspark", but really glad to see it's still around. Beautiful set design and creepy puzzles. Felt straight out of a storybook. Would love another crack at this one! Highly recommend!
Yes
Hard
High tech
4
Spooky
15
No
No
Not at all
Yes
Easy
37 escape rooms
Would not recommend this room or establishment. Axe throwing and noise is ridiculously loud and ruins the immersion and ability to hear small clicks and mechanisms. You hear loud thuds and crashes and people yelling as if they were 3 feet away. Worker didnβt seem too enthralled about being there either. Room theming was solid but lots of gimmicky find random object puzzles and too much back and forth. The axe throwing alone is enough to not recommend this place.
Medium
32 escape rooms
The axe throwing ruined the cool vibe of the room. Really good ambience and cool puzzles ruined by a lack of visibility/nonfunctional lamp and the axe throwing. Also the employees weren't at all enthusiastic about their job.
Yes
444 escape rooms
Spellbound: A coven of witches dedicated to the task of keeping a group of vampires subdued needed our help. We had to slay the vampire before he awoke from his sleep. Terminal: An evil mastermind had launched a secret plot in the subway system of New York City. We had to discover the plan before it was too late. Pros: How many ways can we say AWESOME!? Just when we thought Phoenix couldn't get any better it did! Seriously awesome set design in both Spellbound and Terminal. The storyline for both rooms had us pumped up to play before the game even started. The immersive sets had us truly believing we were in the stories. We especially loved the puzzles in Spellbound that required a different type of thinking than the usual lock-based games. The puzzles in both rooms were all aligned to the theme. The game masters were enthusiastic about their job and about the games. We loved every second at Mindspark! Definitely go check them out. They deserve the escapeologists highest honors with our four top awards.
53 escape rooms
This room had so much promise, and the theming was great, but the person running it did not enjoy her job and it was often hard to tell what had opened when we did something right or to read what we were staring at. The place is dark (every room) and you only have one small lantern for the whole party. We didnβt finish, and she didnβt even want to show us what we missed (even though we arrived 15 min prior to our time). She didnβt even offer to take our photo. She rushed us out saying the next party was in the lobby (they werenβt). Would not do another room here. A stark difference to the people who ran a Santa room and a Museum Heist room we did earlier in the weekend (who clearly loved both people and their jobs).
Most miserable person Iβve seen running one of these in 50+ rooms
Spooky
48 escape rooms
My main issue with the room is how loud the ax throwing is next door. There are a lot of subtle clicks that you miss as people are hollering next to you. I think if the atmosphere was better and more immersive, this would have been a βloveβ room as the puzzles were fun and challenging and the theme was fun. Definitely could be spookier to fit the theme.
No
Hard
Not scary
No
No
Not at all
Yes
Easy
58 escape rooms
If you ignore the noise from axe throwing and crowd it was a great room. Lots of dynamic puzzles that were different! Puzzles were awesome. But it was way too noisy from the axe throwing and crowd to hear things opening after a solve and that wasted most of the time since we didnβt realize something popped open or clicked which made it less immersive. Room was great, just pray if you do go, the axe throwing is limited or they start insulating it more.
Game play was dynamic and flowed well
Set was great, it was unfortunately too loud from axe throwing
The hostess was busy with axe throwing crowd and we seemed to be an inconvenience
No
12 escape rooms
Gameplay was good, puzzles were interesting, but we missed when we'd completed some tasks due to how loud the axe throwing was. π
49 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
55 escape rooms
We had a bad first experience with the terminal because of the axe throwing, we finally went back to do spellbound and it didnβt disappoint. Absolutely do an escape room when axe throwing isnβt happening if possible. GM was great, they definitely made up for our first experience
Great and non linear so a larger group was perfect because there was so much to do
Amazing. Dark but made sense for the story
Very attentive
Hard
A lot to do but in a good way, everything stayed in line with the story
βThe final part to the game was pretty awesome and well done. It's what you see in the movies!β