Mark as done to rate
It is the year 2060. Elizabeth is saying goodbye to her husband. They are going on a family trip, but Elizabeth must first finish a research project, so she promises to catch up with him later. A moment later, she watches her husband's autonomous vehicle leaving the driveway, her thoughts already drawn towards her work. Another normal day — at least that is what Elizabeth believes. The following morning, Elizabeth wakes up on her sofa. She is having a terrible headache and her home is trashed — turned upside down as if there had been a break-in. Although she keeps trying, she is unable to recall anything after the moment she left work the evening before. Elizabeth decides to use the memory scanner. It is the perfect tool for the situation! However, every technological advancement comes at a price...
322 escape rooms
I was a fan of the previous Escape Tales game The Awakening, so I was excited to try out Low Memory! I didn’t enjoy this one as much, but it was still a worthwhile play. Like the first game, Low Memory is a card-based escape game featuring searchable locations and a choose your own narrative adventure style. This time, the setting is the future, and the narrative is especially strong, with three characters whose perspectives converge in neat ways. Each story is about 3 hours long, but you can take breaks in-between stories, though we did play the entirety in one long day. The puzzles themselves are heavily focused on math, so some will either like or hate that. I was formerly a mathlete, so I liked the puzzles, but there were some that were way too esoteric, even for my tastes. Some puzzles were so out there that even looking at hints or the solution itself didn’t make me understand them any better. It certainly doesn’t help that there are grammar errors littered throughout the story and puzzles. A plus over The Awakening is that it’s clearer that puzzles stay within the course of the room, and also area layouts are more diverse. Something neat about both games (and I’m assuming about the later ones in the series) is the use of a phone app to insert answers. However, coming from the Unlock series, which uses app integration well, I wish Escape Tales could have been more creative and put in key pads or make some of the puzzles that feel like they were meant for an video game touch screen interactable. Being told to “use your imagination” for puzzles like that is not a good hint… There is one really cool thing near the end that the app does, but it’s pretty much the end of the game at that point. On that note, there are multiple endings and paths depending on your choices and some answer solutions. Again, I’m not a fan of limiting what you can explore with a token system. We should not be punished for exploring an escape room! This game was good, but I would still recommend the original game for the more balanced, atmospheric experience.
Showing results 1 of 1