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Legend talks about how the Great Dragon almost destroyed the world as we know it. The Sorcerers of light prevailed in the Great Battle and locked up the dragon deep inside the magic castle of Azurio. The Fountain of Hope stripped its powers for centuries. Now, a new Lord of Darkness has emerged! The castle has fallen and the fountain turned off. The Great Dragon is growing more powerful with every minute. You will have to break into the castle, turn the Fountain of Hope back on before the dragon grows strong enough to escape and destroy the world for once and for all!
All ratings (81)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Mostly positive
11 escape rooms
Overall, we had a fun time and the room was immersive. Of the two we've done at GSR, this is definitely the better of the two, probably because we did it with fewer people. It felt very linear so I'd probably do the rest of the rooms at this location just myself and my husband if we were to find ourselves wanting to play rooms. As others have stated, some of the room is in disrepair which kind of takes away from the experience (in one instance, it made it hard to find the puzzle. In another, it made it easy to figure out what parts weren't needed for a puzzle.). The GMs were kind enough, however, it took them way too long to realize that we were missing a piece of paper we needed in one part, although they did give us time back which was cool of them. There were also two parts in the very beginning (puzzles like 2 and 3) that I wouldn't realllllly classify as "puzzles" that just took us too long to figure out due to it being more mechanical and not really puzzley. Once we got past those, though, we did pretty well getting through the room (despite not escaping on expert mode, we were about three puzzles away).
No
Medium
Mechanical
2
Not scary
Yes
No
Not at all
Two parts of the room would not be wheelchair accessible. Low light. Of what we saw, hearing did not seem to be necessary.
Yes
Easy
31 escape rooms
The theming was great, but the room is not maintained and many puzzles are broken. We thought we had messed up on a puzzle and wasted about 10 minutes redoing over and over, finally trying to brute force it by trying every possible combination, only for it to still not work. We then tried to call the GM through the communication "crystal" and that didn't work either. I had to push the emergency escape button and track someone down to get any assistance. The staff were on their phones in a break area when I finally found them. When they did assist they told us our first combo was right, when we showed them it didn't work, they manually progressed us and said "sorry it's been acting up." They did give us back 15 minutes due to the issue which was nice. At one point we got a key, that was delivered through a drop mechanism - the key snapped on impact with the catch tray. Multiple puzzles had little to do with the theme, and some of them required massive leaps in logic to get to the solution. It would be a good place if the room actually worked ...
No
Medium
High tech
2
Small spaces, not meant for large groups
Not scary
7
Yes
Multiple things broken, staff were inattentive
No
Not at all
It is not, crouching, steps, narrow
Yes
Easy
103 escape rooms
GM is so unfriendly that I didnβt want to complete any puzzle from the beginning (host is more like an AI? Memorizing things rather than explaining. Also we asked if thereβs a restroom, they said no. We have to ask βwhere can we find the restroomβ to find one. Thatβs ridiculous.. Puzzle is ok, more like completing tasks than solving things. For me itβs an avoid, I wonβt go to any other rooms hereβ¦ check out other places, they are better.
21 escape rooms
Cool room that was well decorated! A lot of props and structures of the room have fallen into disrepair (not a visual choice) so it felt a little janky at tines. But the set was awesome and it had lots of tin side rooms to explore!
Yes
Some set design wear and tear found throughout the room, but it didn't change the game too much. Just sort of broke the illusion from time to time.
11 escape rooms
I really wanted to like this room and it had some good elements like using wands and the option of being able to choose an βexpertβ set up instead of standard. As I mentioned, the GM was unable to set up the βexpertβ option so it took away from the experience and makes me hesitant to recommend it to anyone.
Flowed well, intuitive puzzles
Fun design, so many rooms! Some props a bit worse for the wear
They were understaffed, there was only one GM who was relatively new and actually begged us not to do the βexpertβ level of the game (which is why we picked this room) because she wasnβt sure how to set it up/didnβt have enough time because other guests were showing up.
Yes
Liked using the wands
Pretty standard and forgettable, just there to get the game going
Easy
Easy because we had 2 experienced people doing the standard level. Expert level couldβve made it medium, maybe hard
High tech
Wands, Lasers, lighting and sound
3
There was a particular part that wouldβve been more manageable with 3 people but 2 was just fine
Spooky
13
Some slightly spooky elements
One puzzle wasnβt reset and the GM didnβt even notice until we asked about it after the room was done
No
Not at all
It was darkish and there were some uneven floors
Yes
Easy
97 escape rooms
My favorite room at this location. Really interesting puzzles and well done theme. The story was engaging and you could immerse yourself into the game. All the tech was really cool. One part was particularly challenging which was very fun to figure out. If you're at the GSR and had time for one room, I'd recommend this one.
Yes
Medium
High tech
4
Not scary
8
No
No
Somewhat
Yes
Easy
9 escape rooms
This was my first ever escape room and from other games that I have played, it still canβt top any other of my experiences.
It flowed awesomely!
It was immersive and made me feel like I was in a castle
Yes
Itβs in the hotel so it was pretty easy to find
125 escape rooms
Loved that you could pick the level of difficulty. Game props and decor was great. A lot of rooms to go back and forth with. Very immersive. I felt like some of the rooms could be utilized more. It was like 1 puzzle per room which to me felt like a waste of space but i guess easier to decipher what went to what puzzle
No
Medium
High tech
3
Not scary
12
No
No
Somewhat
Not wheelchair accessible
Yes
Easy
44 escape rooms
Have some dozens of escape rooms, this was the best
Awesome
Awesome
Not scary
37 escape rooms
You are given two different levels to choose from just before you start the game. The levels are still quite challenging, but we still made it out.
No